Do people like Deca's focus on bullet hell dungeons?

instant pops have very little place in a bullet hell game and deca is aware. nowadays in newer dungeons and fights like osanc htt and fungal you need to massively fuck up or stand on something to 100-0 and the more dangerous parts of the dungeon tend to be where positioning yourself and dodging well are important. Take phases like misma/disintegrate/post-heavens chase phases/rotates, if you move and dodge well you will likely survive and death is avoidable. in shatters/tombs/ there’s likely a shotgun on every other enemy and if not it will absolutely charge on top of you. Confuses, darkness, paralyzed are all prevalent to an insane degree and shit like ice adepts / ice spheres / bes will 100-0 you in a half-second if you are to move incorrectly in the slightest. Death in newer dungeons feels more preventable and skillbased than ever and allows you to do risky shit easier instead of being forced to sit with the group or risk running on top of an ice sphere and instantly taking 1200 damage

/r/RotMG Thread