Repairing Items in Fallout 4?

Wow, it's like talking to a child. Did you not read any of my post?

It sure wasn't the main issue with the game, but if skyrim felt so watered down and dull, was ALSO because of no degradation mechanic. Something that everyone equipped with a critical mind would notice (shouldn't swords need some sharpening? Shouldn't armors be damaged after taking so many violent hits? Etc etc)

Shouldn't you be drinking water? Eating? Shouldn't you be shitting and pissing? Why are some realism mechanics better than others in your mind? They add to the same drudgery. None of these is fun from a gameplay perspective. There are SO many things you have to do in real life that you don't have to do in a video game and video games are better for it and less dull.

What if it took you the same amount of time to repair a gun as it does in real life? Would the mechanic be fun then? Would you get your realism kick then?

If you are one of those that is going to dismiss a feature just because it feels like a "chore" to you, than what about playing with aimbots? Or with godmode enabled?

This is a fallacy. You are attributing something to me because of a feature I dislike, not evidence based on what I actually like. You can say this about anything. "You're this type of person, so you mean this." It's a child's argument and it doesn't work.

How should be decided what should be based on "RL" and what should be just "magic stuff" exempt from rational thinking?

It's decided by the marketplace and what the core of the fanbase wants. I have literally said all of this twice now. Do you have reading comprehension problems?

Besides, what most people like about fallout is also the feeling of a reality that could exist, and that include realistic facts like "items degradation"

Subjective and untrue. You don't know what "MOST PEOPLE LIKE ABOUT FALLOUT" because there is no poll that tells you. You have no way to know this. This is just you saying words.

I do have some solid evidence that people don't care about the repair skill -- there was no one bitching when it was taken out of Skyrim. Actually, there were people bitching, but they're not bitching anymore and none of them really care and Skyrim was Bethesda's best selling game by a huge margin. Their core fan base, the people that played the game, didn't care about repair. Imagine that.

that's what lead to skyrim, a game that could have been so much better that is almost disappointing to play without mods...I sincerely hope that they put enough time, and money, this time to come up with something good for both causal gamers and "hardcore" ones...that's where the "difficulty modes" they hinted may come in aid.

Money and thinking about their fanbase is also what brought us Fallout 3, Oblivion and Morrowind. If they didn't make money on Daggerfall and learn from their mistakes and change around their game system, they would have been fucked. But they did and instead we got Morrowind.

One bad game like Skyrim does not invalidate the process. The same can be said of any developer. Naughty Dog makes AAA games that sell millions of copies and they deliver quality every time. Same with Rockstar. Plenty of developers have the capability, and one blight on Bethesda's record doesn't make them any different.

/r/fo4 Thread Parent