@commy2 So i'm trying to edit firewill's F-16 when i open his config.coo this is what im looking at but i have no clue what to do with it
class pilotCamera /// camera for pilot to observe sling loading
{
class OpticsIn /// what is seen if player switches to optics
{
class Wide
{
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -360;
maxAngleX = 360;
initAngleY = 0;
minAngleY = -350;
maxAngleY = 350;
initFov = 0.7;
minFov = 0.03;
maxFov = 1.2;
stabilizedInAxes = 0;
directionStabilized = 0;
horizontallyStabilized = 0;
visionMode[] = {"Normal","NVG","Ti"};
thermalMode[] = {0,1};
gunnerOpticsModel = "A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d";
};
class Medium: Wide
{
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
stabilizedInAxes = 3;
directionStabilized = 1;
horizontallyStabilized = 1;
};
class Narrow: Wide
{
opticsDisplayName = "N";
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
stabilizedInAxes = 3;
directionStabilized = 1;
horizontallyStabilized = 1;
};
showMiniMapInOptics = true; /// allows showing GPS mini map in optics
showUAVViewpInOptics = false; /// allows showing UAV feed in this optics
showSlingLoadManagerInOptics = false; /// allows displaying of Sling Loading Assistant
};
minTurn = -360; //turn
maxTurn = 360; //turn
initTurn = 0; //turn
minElev = -90; //turn
maxElev = 90; //turn
initElev = 0; //turn
maxXRotSpeed = 1; // movement speed
maxYRotSpeed = 1; // movement speed
pilotOpticsShowCursor = 1; //to show aimCursor (is useful to see plane direction)
controllable = true; // set false to have static camera, true to have moving like a turret
};