Turns out you can't just resolve maxx "c" and win huh?

I mean their setup was kinda weak for Runick Spright (you're usually supposed to have IP or Djin Buster which would have at least forced the Pank early), and they used their disruptions pretty poorly. So yea, if you just YEP buttons your disruptions, you will lose any game like that. Plus Runick Spright doesn't play any hand traps besides Maxx C. But they set themselves up in a way that loses to something walking over their negate that would protect their field.

All that being said, I'm sure you had a line to kill them way way way way way earlier, but instead you tried to do your turn 1 setup on turn 2 instead of actually trying to kill them.

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