I'm not sure I'm understanding this properly, but here's an attempt at the perfect counter to the perfect paladin opening.
Paladin 1:
Play: Coin, play Shielded Minibot #1
Action: None
Priest 1:
Play: Northshire Cleric
Action: None
Paladin 2:
Play: Shielded Minibot #2
Action: Shielded Minibot #1 (2/2 w/ Shield -> 2/2) into Northshire Cleric (1/3 -> 1/1)
Priest 2:
Play: Unstable Ghoul
Action: Cleric into Face
Paladin 3:
Play: Muster for Battle (after Ghoul is killed)
Action: Shielded Minibot #1 (2/2, no shield -> 2/1, no shield) into Unstable Ghoul (1/3 -> 1/1), Shielded Minibot #2 (2/2 w/ shield -> 2/2, no shield) into Unstable Ghoul (1/1 -> dead), Ghoul triggers, Cleric (1/1 -> dead) Shielded Minibot #1 (2/1 -> dead) Shielded Minibot #2 (2/2, no shield -> 2/1)
Priest 3:
Play: Wild Pyromancer
Action: PW:Shield Pyromancer (3/2 -> 3/4), trigger Wild Pyromancer effect, Pyromancer (3/4 -> 3/3), Shielded Minibot #2 (2/1 -> dead) Silver Hand Recruit x3 (1/1 -> dead)
Paladin 4:
Play: Blessing of Kings and Keeper of Uldaman are non-options, since the paladin's board is empty. Concentrate is a waste, since the paladin can kill the 3/1 Pyromancer with Light's Justice. Truesilver is a tempo loss. Shredder is the only play in this situation. Play Shredder.
Action: None
Priest 4:
Play: Lots of options, since you have initiative and a Pyromancer on the board. The best possible play is probably Smite + Pyro trigger to pop Shredder, trade Pyro into whatever comes out, then play Injured Blademaster and CoH/Light of the Naaru.