Blizzard and Valve. The difference between listening and "listening".

This may be an unpopular opinion, but ... I look at the end result of HotS and think we got a pretty balanced game in the end. This wasn't the case when WoL was being phased out of competitive play. So there's progress. I just think with what you can expect from them (slow improvements) for a game still in beta all this raging is slightly exaggerated.

I guess Blizzard could do more on the social aspect of Battlenet, the UI etc, as for the multiplayer I always thought SC2 was designed as a hardcore RTS gamer experience. This is what people are actually getting. If e-sports people suddenly realized the game needs a more casual multiplayer experience, then what they're really expecting from Blizzard is a different game. E-sports people are now more aggressive than ever seeing their game is dying as an e-sport. But the HotS ladder is far from dead.

I'm trying to separate the e-sport politics away from the game because after a while it became apparent to me Blizzard never really wanted the game to succeed as an e-sport. It's dumb to evaluate the game's development from that perspective, because WCS is a joke. And why WCS is a joke is because there was never any conviction or concrete plans to make SC2 a successful e-sports title. Maybe they just got caught up in the hype. They probably realized SC2's potential and said fuck it, let's just throw a big WCS party every so often to keep the plebs happy.

While we're discussing Valve's games, instead of just looking at successful suggestions from the community that Valve incorporated into their games, maybe we should also take a look at all the dumb or even seemigly good (but still dumb) suggestions that Valve didn't take into consideration.

/r/starcraft Thread