Breath Of The Wild Wins "Game of the Year" Award.

The term "coward" used formally is denotational, literally referring to one that lacks courage to do dangerous or unpleasant things (like fighting enemies or losing items, as totally random examples); You chose to be insulted rather than dispute it, probably because you can't and resultingly resent the term. That noted, it was merely a side point. Moving right along:

You're apparently asserting that a series has to recreate the gameplay from previous games to be considered a part of the series, which is why I brought up "in service to the brand". Zelda can be so much more than "unbreakable item dungeon crawler", it's an open-world adventure game. That's what Zelda has always tried to be, and BotW is arguably the most well-measured form of open-world Zelda adventuring so far (instead of say, forcing the player on a step-by-step dungeon tour dictated by NPCs). Hyrule Warrior was a Dynasty Warrior crossover, which is why it was treated as such. You're still complaining about things you don't like...

If it were underground and room-sized it would hardly be a chest. Complaining about shrines being too short is missing the purpose of shrines and dungeons altogether. The shrine isn't serving the same purpose as the dungeon in the story, so it makes thematic sense to have them shorter (e.g. an NPC couldn't accidentally access a shrine without the Sheikah Slate, which isn't always the case with dungeons). Having shrines shorter than dungeons not only makes sense thematically, but it suits the exploration-based gameplay excellently since they're unobtrusive. The loot item (the spirit orb ofc) is 1/4 of a permanent upgrade, incentivising exploration. Not to mention the short design allows for quick familiarization with new environments to strengthen the player's overall character for later. Which is the core of exploration gaming. Ahem.

You obviously missed why I did the silly GTA and Grand Turismo comparison because it demonstrated how you were oversimplifying things and here you are doing it again.

You made a fallacious non-sequitur and I've explained why you're mistaken, my point here is how you've satirized your own argument. To say that adding a durability and crafting system makes BotW too much like Minecraft is itself oversimplifying those mechanics. Do you get to smelt ores? Do you get to make weapons? Do you get to program machines? No, and it's because GTA isn't GT just like BotW isn't Minecraft. Open-world adventure games share gameplay mechanics? Go figure...

They're both puzzle-platforming combat stages. But that doesn't mean they play identically just because they're categorically similar. By saying they're not similar, you imply categorizing them together means they'd play identically. Which isn't what I said. Shrines are a sub-category of dungeons because they're shorter. But they still have dungeon gameplay. Similar =/= Identical

So you say it's not a bad game, you just resent that Zelda is apparently departing from its handholding roots? Okay.

/r/Breath_of_the_Wild Thread Parent Link - i.redd.it