Cryptic is doing everything rational to bring in lots of new players every quarter. The problem is Retention, not recruitment.
and that's a sticky problem, since the game's been pushing toward a single-player-shooter style rather than emphasizing social interaction as a route to success.
Here's a few things that might've been done to emphasize social interaction and the making of contacts and friends in the game, instead of pushing for the soloist-me-first-now-I'm-Bored problem...
Short answer on PvP, is to admit the team can't manage it, and remove the mode from the game entirely. Likewise the short answer for factions that can't have the new hotness because they're not even worth a bugfix on problems that are over six months old (KDF) is to remove those-entirely, eat the cost of losing the miniscule playerbase (KDF is currently and has been losing population for over two years) if you can't justify the cost of supporting the faction.
Gamers see the imbalances and they do what? they walk away, unless they were already a fan of the IP and willing to endure bugs, imbalances, neglect and developer contempt just to play a game with "Star Trek" in the name.
(IOW-there aren't that many people out there who're like me. Most of them are like my Nieces and did not grow up on Star Trek-but did grow up on gaming...my niece spent some time on THIS game, (about a month) and told me it "Sucked" she started listing off balance and delivery issues, the community's attitude in zone chat, the apeshit responses on STF and queues... go figure, I've been an LTS since 2012...)
in short form, the current state of the game doesn't encourage new players to stay, and doesn't encourage old players to stay, it encourages new players to come in, then leave because they've done everything, and it encourages old players to visit quarterly to run the new voiceover missions.