DLSS 2.0 for VR?

I enjoyed reading your review, but my question was in regards to VRSS 2.0 not VRSS 1.0. As far as I know, version 2.0 works completely differently than 1.0. I’m really looking forward to Eye tracking in Gen 2.0, it could make VR more accessible to the masses and really help this medium take off. Foveated rendering might take awhile for it to work the way everyone hopes, there are still some kinks to work out, such as the HMD moving around and having to constantly recalibrate. I’m sure with time and some developer magic, it will improve greatly. Another great feature of eye tracking is how it will know where I’m looking, which will be great for selection and increase fluidity of gameplay.

/r/nvidia Thread Parent