DRK skills leaked

For those at work or can't access other sites:

This is a provisional version actions of Dark Knight that test used till the end of 2014 summer.

DK's offencive action potencies were a bit higher than Paladin and Warrior as DK is not quite so increasing damage as them.

Most of below actions will be modified and you can see many added actions in Heavensward because this version is designed for level 30 to 50.

Of course, you can also expect of Astrologian and Machinist. Don't Miss It!

-Yieql Blade

Delivers an attack with a potency of 110.

Additional Effect: Damage over time with potency of 20 for 9 sec.

-Overhead Slash

Delivers an attack with a potency of 100.

Additional Effect: Increased enmity

Combo Action: Yieql Blade, Combo Potency: 220.

-Unholy Strike

Delivers an attack with a potency of 100.

Additional Effect: Increased enmity.

Combo Action: Overhead Slash, Combo Potency: 290, Combo Bonus: Lowers target's evasion by 15% for 15s

-Aspil Thrust

Delivers an attack with a potency of 100.

Combo Action: Yieql Blade, Combo Potency: 250, Combo Bonus: Restores MP.

-Roar of Rebel

Increases physical damage dealt by 20% for 20s.

Cooldown: 70s

-Evil Omen

Reduces damage taken by 20% and reflects all 10% damage for 15s.

Cooldown: 60s

-Agglutinate Curse

Increases enmity in all nearby enemies.

Additional Effect: Slow +10% for 15s.

-Nocturnal Fear

Delivers an attack with a potency of 70 to all enemies in a cone in front of you and stun 2s.

Potency and stun duration increases by number of negative effects.

Cooldown: 15s

-Immortal Conviction

Converts 30% of the damage into your HP and increases enmity, while lowering damage dealt by 25%.

-Dark Force

Delivers a ranged attack with a potency of 130.

Additional Effect: Increased enmity.

-Involuntary Guilt

Delivers an attack with a potency of 600.

Potency decreases as HP increases.

Additional Effect: Silence for 1s.

Cooldown: 45s

-Oath of Blood

Most attacks cannot reduce your HP to less than 1 for 10s.

However exceeded damage must be shared with nearby party members at the end of effect.

Cooldown: 90s

-Thirst for Justice

Increases maximum HP by 40% and restores the amount increased for 15s.

Takes a half of damage from all nearby party members 10y or closer.

Cooldown: 180s

/r/ffxiv Thread Link - sokuho.xii.jp