From the intellectual panchaea that is /r/gaming

Of course the term psychopath have a negative connotation; they're extremely violent people. No respect for human life, callous disregard for the needs of others, compulsive liars, effective and cunning at manipulating and persuading people, narcissistic, have a over-inflated/grandiose view of themselves, gets a "kick" from dominating people; often in the form of sexual arousal, does not react well to being questioned/advert reaction to any perceived challenge, believe that societal norms/rules does not apply to them, believes rules are meant to be broken, prone to boredom; hence, the need for constant excitement/stimuli that tends to increase to ever greater extremes over time, they are irremediably attracted to positions of power, wealth, influence, they long for impunity and unaccountability etc and Im probably forgetting a point or twelve but whatever; this is sufficient for now.

Here's the ticket: everyone exhibit at least one psychopathic trait. Not all traits are required to be present to be certifiable. There's a sort of line to cross. (statist-tics alert see what i did there? huheuuhue) Altho only about 6% of the world is certifiable, in environments such as corporate, legal and law enforcement, and government-type careers, it shoots up and varies from 67% to above 90%.

In some ways, it's perfectly true that corporations are perfect psycho honeypots. They get to do the many things they crave under the protection of a pseudonym: The corporation itself. Should a problem occur, the blame and discussion often tends to gravitate around the company itself, as if it's a real substantial thing rather than the responsible the man or woman (at least in the public discourse). It allows them to sort of slip under the radar. You observe this every time you hear "the government said this or did that" or "Toyota made this" or even "Reddit thinks that..." It think it's called reification and it's a hell of a drug.

/r/Shitstatistssay Thread Link - np.reddit.com