Some hilarity for you. both Off topic showing the bad parts of the industry as well as the SJW madness.
Managing Game Communities Within the Culture Wars
Attaining and Retaining Whales (Presented by npnf)
Yes for a second year running GDC is talking whales. and I don't mean some of the SJWs.
Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence
As recent events in the game industry, as well as in professional sports and international affairs have shown, gender-based violence and bullying are deep-seated issues.
Yes that's really one.
Don't Be Afraid of Incentivized Ads!
This session will explore the world of incentivized ads in mobile games, and how this content helps players learn to value and ultimately spend in-game currency. Drawing from the speaker's robust experience analyzing the performance of incentivized ads, and working with a variety of ad networks, the session will also dive into player behavior, engagement and monetization based on the effects of an incentivized ad strategy.
Games-as-a-Service: Rebooting a 4-Year-Old Game to the Top Charts
Socially Responsible Game Education
This session offers concrete techniques for weaving in discussion of social justice, representation of marginalized groups, and design inclusivity into technical and design-based games curricula. Such topics should be addressed in an ongoing manner, threaded through the courses and the curricula, rather than delivered in a one-off lecture or special session. Major takeaways include: how to get your students to think about their game design as non-neutral, tips for preparing a discussion on gender and race and representation in games, best practices for ensuring greater balance in representing the field of game history. An open discussion will follow the presentations.
Social Impact in Design and Acquisition
This session will recap the concept of the social impact of players on each other (social value), and then proceed to spell out which genres, mechanics and platforms are driving more or less of it. The data is presented in anonymized benchmarks from over 200m players across all genres and platforms. Also benchmarked are acquisition sources, broken down by publisher. By connecting channel to in-game spending, we can see what channels actually pay off. And because the social value of players can also be connected, attendees will see which channels and appeals bring in quality social players.
A Glimpse Into The Future of Game Monetization (Presented by Fyber)
Child's Play: Making Games for Kids Roundtable: Mobile for Kids
Designed to Win: How to Monetize Users and Enhance Experience in Your Game (Presented by Vungle)
Don't Call Them Whales: F2P Spenders and Virtual Value
Turning the Tide: Hiring and Retaining Women in the Games Industry
Attendees will hear and learn best practices from games industry hiring leaders on how to create work environments that are appealing and safe for women;that help improve hiring success of female job candidates, and support retention of highly experienced women who continue to offer great value to their employers. Attendees will receive hands-on advice for developing their own studio or team strategies to promote inclusiveness, increase hiring of women, and design secure environments, while maintaining equilibrium with their entire core staff.
Yes a panel on how to hire Women as essentially office plants to make pretend to be diverse while making sure your core staff aren't alienated.
With Zoe Quinn
Mobile Advertising: Beyond the Day-to-Day Dollar (Presented by Fyber)
Creating Safe Spaces at Game Events
For women, queer folk, and people of color, gaming events and communities often still feel like unwelcoming places where they'll be judged or simply silenced. How do we turn our good intentions into actionable change? By creating safe spaces for gamers of all stripes to participate and have their voices heard.A safe space is an environment where participants are free to be themselves without fear of discrimination
Special one held by a IGDA special interest group
returners and retention how to win back lapsed players
Increasing the Valuation of Your Company Through Advertising (Presented by Fyber)
More Science Behind Shaping Player Behavior in Online Games The next evolution of multiplayer game design and community building is to give players the tools to build their own online communities and moderate them. To show the impact of this philosophy, Riot Games will use social network analysis to map out how player behavior spreads in League of Legends and what we can learn from player interactions to make the Internet a better place. We'll discuss how Riot leverages machine learning to "learn" at massive scale what players believe is OK or not OK in the community and deliver feedback to players, and how these cutting-edge techniques can be applied to curate any online community.
Yes literally how to shape and manipulate online communities and peoples views.
We Suck at Inclusivity: How Language Creates the Largest Invisible Minority for Games
As video games as a medium becomes more globalized, our shortcomings in the department of understanding and supporting non-Western languages becomes increasingly obvious and painful. In a highly interactive talk, half-Egyptian Vlambeer co-founder Rami Ismail will teach the audience the basics of Arabic while exploring how our reliance on English as an industry might be holding back games.