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I sent the following suggestion to Toast's email. ([email protected]) Just want to raise a little discussion on this, as well as any other suggestions you may have in-line with these changes toward respecting the player's time.

Hello, I have two suggestions:

24-hour bread should be reduced to 23 hours. If a player schedules their bread to be finished every 24 hours, they may reasonably check every 24 to see that it's done. In my case, I have 24-hour bread scheduled to be done every morning when I wake up and turn off my phone's alarm. However, because it's an exact 24 hours, the time to actually getting the bread will always increase by a minute or two, and throughout the week it will get 10 minutes or more farther away from the time I wake up. Inevitably I will forget or not get to the phone in time, and the bread will shoot considerably past the time I wake up.

If you implemented a 23-hour bread, I could check it every morning on the same schedule, and I don't think there's an issue of game balance in this regard. It would be a plus for everyone.

28-day calendar should reflect in-game days, not real-world time. For two reasons:

There is always an overlap on any month that has more than 28 days. Today is April 30th and I've had two days where no reward has shown up: this goes against the purpose of the system, which is to reward players for logging in.

It is disrespectful to the player's time. If someone's phone dies or they're otherwise unable (or unwilling) to play CQ for 3-5 days, why should they lose the biggest rewards? Especially if the player loses connection for 3-5 days at the beginning of the month, they will progress through the daily calendar knowing that at the end, they will not get the biggest rewards. This also goes against the incentive of logging in daily.

Thank you for reading, Vael

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