Is Lunara's Damage Undertuned - A Numerical Analysis (Spoilers: The Answer is Yes)

[embed=/hots/talent-calculator/lunara#oPPB]

If you try this build you will have a slight difference. And then her number will look different after 16.

So first the thought behind the talents.

Lvl 1 vision is key. Lvl 4 I ain't wasting mana on that shit lvl 7 as i pick a mana back talent on lvl 4, it makes it very attractive to get a health reg talent to sustain yourself before the fight starts. Lvl 10 I haven't found leaping strike usefull. but you might need it to dodge something. Lvl 13 get some damage onto your w. Lvl 16 Deal a fuckton of damage with qs Lvl 20 seem all pretty crappy. i guess if you need a cleanse you go ablish magic. otherwise i go for damage because i do not need the movespeed to reposition myself as i die once i am out of position.

So now her combo. if you hit one of your ults. you press w. They are slow and they take a lot of damage already and then it's very easy to hit your q. which hits very hard. Example game http://imgur.com/UTMzP01

Here the calculation: first hit 1 ult: 373,717 Damage her w: 109,38 now q: 546,90 A total of about 1k

but that is only your poke/engage/(however you want to call it) Because you still have 2 stacks of your ultimate and you can autoattack.

so we add + 2 times ulti ~740 3 AAs: 591 and meanwhile 3 stacks of your passive ticking (Note that the slow from W is exactly 3 seconds so i will assume these to be stronger ticks) ~330

(I don't know how to calculate her passive properly though.)

This adds up to about 2.6k damage but there is a lot of utility to this. because if someone is out of position and you can reach him with your ult (post 20 this is easy), then he dies (if it's a squishy obviously)

After doing the calculation i come to the result that this is just a shitty multishot valla XD

blizzard pls buff Lunara

/r/heroesofthestorm Thread