My DIY Underlit LED (Hikaru) Skirt- Updated

I am really happy custom games are a thing now. I have been trying a few maps and i have some impressions to share.

Pudge Wars. * Two teams of 5 pudges seperated by a river try to land hooks so they can be broguht on their side and killed for xp and gold. With xp you can upgrade your hook's performance such as speed, width, damage and length. With gold you can upgrade your pudge (hp, damage, hook modifiers). It's pretty fun, easy. Compete to reach the most kills. * Engagement: Low. All the games i've played there were several leavers. * Degree of modification:

Dota Strikers

  • A very well-polished soccer mod. First team to reach 11 points win. Select between 7 different heroes with each hilarious different abilities and different strengths. (QoP can blink, Earthshaker's special is Echo Slam: knocks everything away). Steal the ball from your opponent by placing yourself between him and the ball. There is even in-built jeers & BM emotes and funny soundbites when a score is made (No one has ever done that in the history of Dota!)

  • Game duration: 10-20 minutes.

  • Gameplay depth: Simple basics, but with 6 different heroes, it has good depth and potential for strategy-making. Every game is different because some heroes totally change the way the game is played (Io is a very good intercepter, Enigma can spin enemies stuck in his black hole out of control, etc...)

  • Community: Active userbase.

  • Overall: Excellent fun casual game

Enfos Team Survival

  • A unique mix of PvE and PvP. Two teams are competing to survive the longest against waves of monster. Separated by impassable water, you can affect your side or the enemy's side with powerful spells when your Spellbringer (everyone has a Spellbringer building located in the middle) has enough mana.
  • Game duration: 15-25 minutes average.
  • Gameplay depth: Very Deep. It is both PvE and PVP. There is progression through the game. You look forward to level-ups and item purchases. Team composition is important, there is slight potential for counter-picking. Every game is different because of skill levels and hero choices.
  • Customization and variety: Over 30 100% customized highly customized heroes and spells. There's a high variety of roles, such as Empath who cannot attack but instead heals her allies and craft items for them, Bard who boosts her allie's experience gain and give mana to her Spellbringer, Sniper who can cover most of the map, Weaponsmith who attacks very slowly but kills several minions per hit with his cleave, Cleric who can tank and taunt, Warlock who's weak but specializes uniquely in disrupting the enemy team.
  • Community: Since 2005, it's been balanced to perfection by the Enfo's team. There's a forum, a Reddit and there's a good amount of players playing around the clock. I know the developers are very active and quick to reply.
  • Overall: Excellent competitive mode
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