Patch 1.11 - Full Changelog

Bugfixes

  • Raising and decreasing autonomy now works correctly even for provinces with minimum autonomy
  • Fixed trade and tariff values going out of bounds in Subjects view.
  • Base tax is correctly recalled for old province during migration with Random Base Tax setting.
  • Personal union ended message now displays the old ruler that died rather than the wrong one.
  • Inti events 17 and 18, "Priests inciting unrest" and "Mitmaq wanting to go home" should now work as intended.
  • Inca event 11, "Death of Huayna Capac" will now not trigger if INC is in a regency council.
  • Aquileia no longer has a core on Treviso.
  • A name that has been edited manually stays in ruler designer when switching gender.
  • Nation designer tooltip when hovering provinces is now accurate with regards to point cost.
  • OOS (on host) or no effect (on client) when replacing rival fixed.
  • change_tag will no longer crash the game if no Papacy is defined
  • Liberty desire is shown in topbar if you play as a non-daimyo vassal.
  • Clarified requirement text for achievements "One night in Paris", "All belongs to mother Russia", "Gothic Invasion", "Silk Road", "Norwegian Wood", "Servitor of Jagannath, The Sun never sets on the Indian Empire", "Dracula's Revenge" and "Jihad".
  • Fixed: Possible to create several nations by clicking several provinces before nation designer opens.
  • Diplomatic power reduction in CB explanation has correct color coding.
  • Fixed discovered provinces not spread to Custom Nations with time.
  • Rebels can no longer progress towards breaking a country by occupying provinces of other countries.
  • Made building refund monarch point exploits impossible - game now remembers the power paid for a building for use in refund calculation.
  • Fixed a number of very old typos in various files.
  • The description for the achievement "One night in Paris" now correctly states that you need to start as England.
  • Unrest province alert sorts provinces by unrest.
  • Modifier on trade node power will no longer display a date of expiry when there is no definite duration.
  • Vassals that are being annexed now correctly display this as their reason for having increased Liberty Desire.
  • Nomads now get their home shock bonus in Steppe terrain.
  • Treasure fleets getting seduced by mermaids and missing their trade capital fixed.
  • MP: Fixed mismatch between host and client game play options after loading save (e.g. "Allow adding Custom Nation to Save Game").
  • When reorganizing units in enemy territory, if unit will be emptied, an assigned leader will transfer to the other unit if it does not have one, otherwise it will be forbidden (preventing removal in enemy territory exploit).
  • Stats should be generated without siege for naval leaders created by effects now.
  • Fixed 'The Ship into Summer' and other exploration events that were still bugged
  • Nation Designer: Corrected province points cost tooltip when Custom Nation's capital is within the HRE.
  • Tutorial 4 lack of CB fixed (again).
  • Hid "will AI accept?" mark for sell ships in country diplomacy view since it cannot be calculated before having selected fleet to be sold.
  • Fixed rebel shields sometimes getting mixed up in "handle rebels" view.
  • Fixed: All province tooltips show "Terra Incognita" when creating custom nation after loading save.
  • Religious league shields displayed centered correctly in cases with few members.
  • Situations where a vassal could become vassal of another vassal have been prohibited by instead giving new vassal to old vassal's overlord.
  • If playing custom setup there is now a chance of Grain, Fish (if there is a port), Wine, Wool, Cloth, Naval Supplies, Iron and Copper to be found in any un-colonized province in the world.
  • Fixed issue with the label "War Score" in peace view not being on the same line.
  • kill_leader = random effect can no longer kill monarch leader.
  • Fixed flickering rebel shields in stability view.
  • Austrian core on Görz is now again in place.
  • Fixed RNW basetax changing on migration.
  • Fixed Ironman exploit: Possible to get achievements after creating (but not playing) Custom Nations.
  • Consolidate regiments allows you to create as many max strength regiments as possible again.
  • Resolved lack of tooltip for disabled random button in setup screen.
  • Fleets can no longer explore while mothballed.
  • Solved flickering armies in outliner issue.
  • Resolved lack of tooltip for disabled custom/random game options when disabled due to save file.
  • Fixed bug with ships not being transferred from annexed countries.
  • Fixed EU4 - ED - Graphics - Too hard to tell Nahuatl/Maya religions apart as a green/brown colorblind person.
  • Fixed wrong 3D flags on map for Colonial Nations.
  • Colonial grants not removed on conversion fixed.
  • Custom Nations' Unit colors are now based on their flag colors.
  • Game no longer enters infinite loop if envoy count goes below zero
  • Game no longer crashes from missing idea group
  • Disabled historical disasters and some historical decisions/events that were missed when playing custom/random setup
  • Fixed a bug where random nations would not show up when loading saves
  • Scaled down revolt sizes for the Inti Raymi events (inti_events.20-22) and ensured that future revolts will no longer grow in size for each time you ignore the insubordinate chiefs.
  • Removed trees in oceans and lakes in various provinces all over the world.
/r/paradoxplaza Thread Link - forum.paradoxplaza.com