Uuuh, I'm so edgy I'm loosing muh hiumanatee. -.-

The thing that makes Vampire interesting to me is less vampires themselves and more the social-based themes that make up a traditional Vampire campaign.

Let's be real; the reason we're playing CoD/WoD over, say, D&D or Call of Cthulhu or any other TTRPG is because of the social/roleplaying aspects, and while all of the splats have their factionalism and social struggles, none of them have quite as much potential for twisty-turny, backstabby drama as vampires do.

If you were to boil game lines down to stereotypes...

Werewolf is your brutal action flick with a spiritual side; it's for the anarcho-hippies out there who want to stop climate change by murdering oil barons, but want to find time to attend some Wicca meetings and weave some dreamcatchers. You know. To stay *grounded*.

Changeling is there for the kooky, strange, quirky people in the group. For people who thing werewolves and mages are just a bit too well-adjusted, and it would be cooler if they were all trauma survivors. If they made a Changeling movie, it'd be a Tim Burton. We know it and we revel in it shamelessly.

Mage is fundamentally for people who want to marry their love of maths and spreadsheets with their affection for roleplaying. Guys. What if filling out detailed forms with the correct scrupulousness caused fireballs? And you could direct those fireballs at that nasty ho Adam over in the Seers of the Throne Accounting who called you basic?

But Vampire? Vampire is Heathers. Vampire is like "yes, could we have Mean Girls, but gory?". Vampire is a careful network of bitchy ex-boyfriends playing 8D chess to get back at a distant relative over a perceived slight from 213 years ago that they've never *truly* forgotten. And we love it.

/r/WhiteWolfRPG Thread Link - i.redd.it