v5.0.0 Update Notice

Looking at the awakenings at a glance without taking account skill ups, it'll be more interesting but there's very little extreme changes for the units. Effect multipliers change for the units so we don't know if the 2nd awakening skillup will include skill accuracy or not.

Raoq gets Tarq S2 and since Raoq has defense break S1, with Raoq's new S2, Raoq attacks then the other 2 teammates attack the defense broken unit, dealing more damage. Of course, he also reduces cooldowns too. His passive gets a small boost but in the grand scheme of things, it's a bit of a win-more passive since killing an enemy gets him another turn with reduced cooldown which will mean more turns. Definitely violent on this guy.

Water Inugami is like a fun toy. S2 defense scaling based means up to 3 units can attack with you which is good. S3 passive is weird because it increases attack and gives counterattack but you need some defense to efficiently use S2. You can build him as a bruiser tank so he attacks back when attacked and also has self attack buff.

Wind Inugami just gets defense scaling on S1 and S2.

Bella(deon) has slight boosts to his kit. S1 gets attack bar reduction. S2 gets self attack bar boost on strip and S3 gets healing from 30% to 35%. Not too gamechanging but Bella with higher stats will be quite better too.

Kro gets harmful effect scaling on S2 and brand on S3. Probably interesting to see the harmful effect shenanigans.

Fire warbear is being pushed as a tank/bruiser with his S1 dealing double damage on counterattack and provoke on s2 now.

Water warbear's crouch scaling will be interesting for sure. He'll be annoying because he has late game scaling with S2 so if he lives long enough and crouches enough, it'll be harder to kill him. Counterattack on S3 is nice too to enforce him as a tank.

Ramagos gets defense buff on S2 for 3 turns and 35% healing from 30%. I guess the stat buff will help. Not much changed for him.

Light Warbear seems a bit weird. His S2 crouch has healing over time buff but his S3 changes him a bit. Before 2nd awakening, his S3 is like Spectra's S2 but now his S3 deals lots of damage to himself to deal damage to enemy. This means he needs vampire rune or a unit to heal him. S3 is iffy depending on mulitpliers.

Groggo is a pretty nice tank unit for f2p with stun on crit s3 and attack bar decrease on s2. With the 2nd awakening, his s3 becomes passive so he gets 20% crit boost and crit=50% stun. He sacrifices a 100% stun for 50% stun aoe s2 and s1. Seems a bit strange.

Fire Fairy's S3 gets a buff so there's a change to strip and attack speed buff. However, if she doesn't get accuracy skill ups, 20% strip and slow is pretty bad. I guess it might confirm skill ups for accuracy?

Elucia has a stun (freeze) on S1 which is really interesting. Purify gets attack bar boost which is nice. If it's still on 2 turn cooldown, Purify will be pretty strong. Sleep spell is still the same lol.

Wind fairy S1 is interesting because S1 resets attack bar if target isn't stunnable. Wind Fairy's S2 heals by 20% of your own hp. This will be pretty nice on 2 turn cooldown. S3 is pretty strange though. Her S1 and S2 makes you want to build wind fairy as a support tanky unit but this passive is similar to kro's s3. Weird kit.

Not sure how Neal will perform. Most uses for Neal is for Toah 93. S2 usually means better healing since Neal is built as a tank. S3 cleanese and gives 2 turn invincible and immunity which is nice. However, I'm still not sure of how useful she'd be outside of Toah 93. Kit does become better as a support though.

Dark Fairy S2 has strip built in and S3 now has a single target silence. I guess you can build it as a flex unit?

Fire pixie s1 has dot+glance. Good I guess? S2 same lol. S3 instantly procs the continuous damage so it'll be a nice niche.

Water Pixie S2 is Aoe Attack speed break and defense break. Neat. S3 gets a psuedo AoE block beneficial effect (random hits) buff. Not sure where she'd be used. Galleon is better for Amir teams because he has attack buff and defense break. Luer has crushing hit AoE defense break and attack bar reduction too. Not sure how she holds up.

Shannon has absorb s1 which is ok? S2 also has 10% absorb attack bar. S3 is same. Small buffs do help her but it's not really gamechanging.

Light pixie s2 has strip 1 effect single target. S3 Also has revive ally+remove cooldown. There's also a 30% proc effect though that's too low to rely consistently. S1 and S2 are laughable but S3 will be interesting because she's like a bootleg Craka without the invincibility Craka gives on revive.

Dark Pixie S2 has aoe attack speed break and also set cooldown 1 turn more which is nice. S3 has lifesteal and also sets the target cooldown 1 turn more, up to 3 turns because 3 hits. She'll be interesting as a unit with double cooldown resets.

Thanks for reading this blob of text. I honestly had nothing better to do at this time.

tl;dr: Raoq team up buff makes him better for GW. Bella gets some small skill boosts. Water warbear gets lategame scaling with s2 to increase max hp. Elucia (water fairy) 100% freeze chance (still resistable lol). Dark Pixie has increase skill cooldown for enemy.

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