‘Warcraft’ Opens in First with $9.3 Million in 11 International Markets

i'm not here to win arguments shithead. but he said i was a fat red neck who hadn't made anything to be proud of and that's the opposite of what is true. i'm neither famous as a musician or a model, because i've only been playing for DIY events so far, because i'm 20. and i'm about a couple inches shy of runway height at 5'11, so i can't be famous there ever.

but i make good shit, and i'm attractive so i'm not a redneck with nothing to be proud of and i'm not fat. actually i'm anorexic, and occasionally bulemic if you must know. and it's only accidental that you've struck a nerve for me. i'm having major waves up and down being bipolar though so i'm being super aggressive followed by somewhat more reasonable. it's a weird night and i've had far too many amphetamines.

i graduated because i had very good test scores. literally nothing else saved me. it's nice having it this easy. and i often forget people on the internet are also people. woops. sorry i called your hobby shit. i mean i think it is up next to movies, because i've never seen a video game as good as The Seventh Seal or Stalker. but maybe i need to play Dark Souls again, maybe get something more out of it? Dear Esther came decently close to having a good bit of story as well. but wow definitely not. it's too big in the first place. i just think the fact that there's mechanics layered on top of the story telling take away from artistic potential to have interactive entertainment potential. i dont believe in the two coinciding really easily. if you're meant to be interacting with something you're often focused on the movement around the frame and story. so there's often a lot of gaps filled with open space that makes for a boring, lacking story. which i find to be less artistic.

it also comes down to me not considering a guy running software programming to be an artist. the graphics and maybe the story guys can be, but not the code monkeys. i don't know. i think i just need to see more good games. but it's certainly not true that as a medium games have come close to film or music in any way. so i get what ebert was saying. games haven't had the time, and they haven't had the creative force. a film is something a purely artistic person can do. a game requires coding, which is mechanical, unartistic, cold. feel me?

/r/wow Thread Parent Link - variety.com