When a 4man queue enters a Doctor main's lobby

I just got done with a game on haddonfield (burned clapboard) doing this. Electrode, tape, with unnerving, distressing, thrill, and ruin.

Both totems spawned on the ground floor with 1 house in between, and there was a basement generator on one side of the steet, an upstairs generator directly across, and a gen on the sidewalk between them. I knew as soon as I spawned those would be my 3 gens. So basically, the 3 gens were in a straight line, with the totems on the sides of the house with the basement gen. I couldn't have picked a better setup if I designed the map myself.

It was literally impossible to touch the totems. With 5 gens still left, their entire team knew where both totems were. Any time I was chasing someone, or even if I was carrying someone, I would abandon/drop them to prioritize shocking the totems.

By the time 4 generators were left, I could no longer get points from shocking people as I had done it too much. Everyone on the team had been madness 3 twice allready. Eventually by them sniffing out gens outside of my terror radius (because ruin + unnerving is impossible to handle), I'm left with my planned 3 gens and 4 survivors still alive.

They couldn't touch the generators. If they tried, I was within hearbeat range and ruin + unnerving just destroyed their progress. Any progress they made, I'd stomp down. (If I knew my 3 gens were gonna be that good, I would have ran overcharge over distressing).

Game ended with me slugging one and eventually finding the other with heartbeat therapy.

2 DCd as I picked them up for their 3rd hook, one added me after the game but when I accepted it said he had blocked me allready (lol), and one was a new player who was just asking a ton of questions about the build.

All told, it was about a 35 minute game, and everyone knew exactly what was going on before a single gen popped. 28k points, pretty fun time, 9/10 would recommend build.

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