Zero-K Update 1.4.2.5 - Includes many changes to commanders

################## VERSION 1.1.0

The "Clarke" update comes with various UI improvements and bug fixes, see changelog below for details.

Features

  • Strike Craft attack behavior was changed
  • It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
  • It is now possible to set a custom ruler/heir title for your custom empires
  • It is now possible to write a biography for your custom empire
  • Added an Influence reward for establishing communications, or conversely being contacted
  • Collection of strategic resources on planet tiles is no longer suppressed by buildings
  • Added settings for AI aggressiveness in the galaxy setup screen
  • "Shipwright" mandate for democractic empires has been reworked
  • Added resource reward to Raid on Smugglers event
  • Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
  • Slaver mandate no longer possible if slavery is outlawed
  • It is now possible to set difficulty in multiplayer
  • Symbols of Domination is now available for everyone
  • Platypus species portrait and Paradox empire flag is now available for everyone

Balance

Technology

  • Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
  • Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
  • Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

Ethics

Fanatic Individualist * Pops are now more unhappy in collectivist empires * No longer have increased ethics divergence

Individualist * Pops are now more unhappy in collectivist empires * No longer have increased ethics divergence

Fanatic Xenophobe * Rivalries now provide 50% more Influence

Xenophobe * Rivalries now provide 25% more Influence

Fanatic Xenophile * Alliance Influence cost reduced by 100% * Maximum number of embassies increased by 2

Xenophile * Alliance Influence cost reduced by 50% * Maximum number of embassies increased by 1

Fanatic Militarist * No longer gains additional Influence from rivalries * No longer have an increased Influence cost for being in an Alliance

Militarist * No longer gains additional Influence from rivalries * No longer have an increased Influence cost for being in an Alliance

Fanatic Pacifist * Pops are now more unhappy in militarist empires * No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist * Pops are now more unhappy in militarist empires * No longer increases Food output, but rather reduces growth needed for a new Pop by 15%

Components

  • Strike Craft engagement range was significantly increased
  • Strike Craft launch time reduced from 5 to 3 days
  • Fighter movement speed increased from ~2 to 3.5
  • Bomber movement speed increased from 1.5 to 3
  • Chemical Thrusters Chance to Evade reduced from +10 to +5
  • Ion Thrusters Chance to Evade reduced from +20 to +10
  • Plasma Thrusters Chance to Evade reduced from +30 to +15
  • Impulse Thrusters Chance to Evade reduced from +40 to +20

Buildings

  • Research Institute modifier to research speed reduced from +10% to +5%
  • Colony Shelter modifier to ethics divergence reduced from +20% to +10%
  • Empire Capital-Complex can now only be built on a capital world

Government forms

Theocratic Republic * Additional Core Planets reduced from +2 to +1

Transcendent Republic * Additional Core Planets reduced from +4 to +2

Traits

  • Aggressive - fire rate bonus reduced from +20% to +10%
  • Butcher - army damage bonus reduced from +20% to +10%
  • Glory Seeker - army morale damage bonus reduced from +10% to +5%

Modifiers

  • Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

AI

Misc.

  • Computer-controlled Empires will start outlawing AI over time during a certain Crisis
  • Increased negative opinion scaling for relative power of subjects
  • AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
  • Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
  • Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
  • Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
  • Fixed a bug where military focused sectors would not build military stations
  • Fixed an issue where the AI would not enslave any Pops

Diplomacy

  • AI will no longer accept a white peace when they are winning in warscore
  • AI is now more open to trading access, migration rights and (for some personalities) research treaties
  • Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
  • Fixed AI spamming the player with military access offers
  • AI is now more aggressive against easily defeated targets

Economy

  • Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit

Sector

  • Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
  • Improved the way sectors determine which resources the country needs when constructing buildings
  • Fixed a bug where sector AI would move Pops back and forth
  • Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

Warfare

  • Improved military tactics and handling of units
  • Improved handling of military fleets vs. transport fleets
  • AI now fights Crises
  • Fixed issues where military fleets would not move
  • AI should be better at trying to regain control of occupied planets
  • AI should be better at trying to invade planets taken by ""AI uprisings"

User Interface

  • Diplomatic notifications and pop-ups have been improved
  • End of combat UI has been improved
  • Colony Ships now show which Pop it is carrying
  • Localization of armor/shield penetration updated
  • If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
  • Habitability icons in galaxy map and systems view have been improved
  • (BETA) Added a new experimental option for GUI-scaling in the options menu

User modding

  • Ported system for weights/triggers on songs from HoI4/EU4
  • Fixed so that effect set_name can use localization system
  • Moved Domination victory condition into defines
  • Added NOR operator
  • Species Appearance screen is now moddable
  • Species City Appearance screen is now moddable
  • Ship Appearance screen is now moddable
  • Added num_energy trigger
  • Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
  • Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start
  • Added an alert to tell the player that a research field is missing a Scientist

Performance

  • Optimized daily AI calculations
  • Fixed frame rate drop when having one or more fleets selected

Graphics

  • Lighting for ship preview images has been improved
  • 8 new event images added to the game
  • Textures for Massive Reptilians have been improved
  • Improved textures for space event assets
  • Optimized textures for event assets
  • Increased texture resolution for ancient drone station
  • Optimized textures for pirate ships
  • Updated textures for generic station
  • Increased texture resolution for AI Core
  • Optimized textures for AI ships
  • Improved texture for Arthropoid colony ship
  • Added cover art for Digital OST
/r/zerok Thread Link - zero-k.info