0.5.11 Patch Notes + Maintenance [ASIA]

Armour Models

As part of our efforts to improve the game, we've finalised the revision of all armour models. Our aim is to bring the armour models created at different stages of game development to the same level of detail. In version 0.5.11, we've redefined armour for all aircraft carriers and Japanese battleships. In some cases, this has resulted in approximately 5% of HP being redistributed between the ship's parts. The improved level of detail of the inclined protective deck and ships' lines increased the chances of a ricochet for armour-piercing shells in some scenarios, particularly when hitting the ship on the bow or stern. Armour interaction with high-explosive shells and bombs is not affected.

To better understand the changes we have introduced, let's take a look at a good example of hull armour protection: Cyclone

When in Cyclone, visibility range is now reduced to 10 km instead of 8 km as it used to. This change will soften Cyclone's effect on the battle and increase gameplay comfort.

Testing of New Ships

Black Swan, Weymouth, Caledon, Danae, Emerald, Leander, Fiji, Edinburgh, Neptune, Minotaur, and Belfast UK cruisers as well as special warships Leningrad were added to the game client for testing by developers and supertesters. These ships are not available for purchase and research, but players may encounter them in battle. Note that the Smoke Generator consumable is available on UK cruisers as well as the ability to launch torpedoes one by one. Training

Added new training screens for novice players: Upgrades, Commander, Signals, Camouflage, and Flags
In the Modules tab, a button was added that launches a training video
Added an option to the player account menu. When clicked, the player will be redirected to the "Invite a Friend" page

Mods and API

Implemented support of the API (application programming interface) for creating mods

Audio

Added an option to play the user's music. It is enabled via the Audio tab of the Settings screen. Music files (in the MP3 format) that players want to listen to while playing should be added to the /res/userMusic folder located within the game folder. The game client should be restarted after adding music files to enable their playback.
Added a new musical track for playback in battles.
Added musical tracks (cues) for transitions between various states when in battle, including the transition from the "looking for opponents" state to the "active encounter" state.
Improved ambient sounds.
For entertainment purposes "Pirate" voice over option has been added to the game. We expect it to be turned on for special occasions.

Log Files

Implemented log rotation for the python.log file. This will help to keep the essential data that may be required when players contact the Customer Service Center.

Minor Changes and Improvements

Tirpitz: added correct visuals for float plane on the catapult gear.
Tirpitz: armoured deck thickness has been increased by 30 mm to correct historical inaccuracy.
Königsberg, Furutaka, Kirov: modernisation of secondary guns is now available in the second slot.
Hashidate: corrected parameter "visibility range from aircraft" to ensure correct increase of characteristics between Tiers.
Admiral Hipper: fixed camera and ship geometry crossing.
Mutsuki: 360 degrees turn for fore guns has been added to all hulls.
Kongo: hull (А) has been excluded due to low gameplay. New hull (A) is equal to old hull (B) in all characteristics except for survivability and rudder deflection time. Overall cost of the ship development has been decreased by the price of the old hull (B) research. Compensation to affected players will be credited automatically.
Scharnhorst: fore anchor model has been added. This change may contradict historical realities, but it has been added by request of her owners.
Scharnhorst: AA guns have been moved from Main Caliber to Secondary Caliber guns.
Gneisenau (A): added 2 20-mm Flakvierling 30 AA guns. As a results of this change the average AA damage on 2 km distance has increased by 12 points (from 89 to 101).
Fixed the bug where the in-game browser's cache was disabled.
Corrected visual fire effects on US, Soviet, German, and Polish ships to remove their negative impact on aiming when the torpedo armament is selected.
Fixed a bug where the battleship icon was displayed incorrectly for allied battleships during the Introductory Mission.
Fixed a bug where the cursor was incorrectly positioned when the game client was run in the window mode.
Fixed a bug where the GUI focus was lost in the log on window after unlocking the computer.
Fixed a error where an incorrect hint was displayed when the maximum allowable number of signals was mounted on a ship.
Fixed a bug where a pop up hint for the damage counter was incorrectly positioned.
Fixed an error where the ship-to-aircraft spotting distance was miscalculated for an enemy aircraft detected by an allied unit because weather conditions were incorrectly taken into account.
Fixed issue that caused lower survivability of some of the secondary guns on German battleships.
Fixed issue that caused lower armor penetration for 420 mm HE shells on German Battleships.
Added dark background to the menu in the chat screen, before this it used to be transparent.
WG mark has been added for modernizations and commanders
/r/WorldOfWarships Thread Parent Link - orldofwarships.asia