The balance in this game is atrocious.

Yeah, I'm new and too lazy to do as you do and got though every point you made but I don't think the argument "Other gods are much more unbalanced than these unbalanced gods" is that great an argument that the game is balanced. I'm not saying they are flat out OP, just that the game design got very janky around things like Loki having perfect stealth and top objective damage and Tanks having ridiculously good escapes (I call anyone with a boatload of health a tank)

Alright, nevermind, I have the time I'm gonna go through your points and say why I said they were wrong.

Loki does have perfect stealth, he is 100% invisible and there is no detection in the game.

I didn't say they are unkillable but near unkillable and I guess that comes down to patch difference. Having a ton of health and being able to jump away is insane IMO. A couple seconds of CC has not been enough to take out their remaining health before they jump away almost every time.

You disagreed with my saying that teamfights aren't always the most relevant factor by saying they in fact are although you mention splitpushing being effective. Sometimes having an enemy splitpushing you is a bigger issue than having your team down a member in a fight especially when he takes out objectives as quickly as he does.

Alright those were your points and that's why I said you were wrong, this isn't me claiming to be some Smite guru, this is me disagreeing with your poor arguments.

If they weren't unbalanced they wouldn't have nerfed tank items but I guess this comes down to my mistake of not mentioning it being the Xbox version. I'm sorry if I was a dick it's just frustrating everything I say is being rebutted, when I absolutely believe what I am saying. I think 25 hours of gameplay should be enough to begin to judge any game, even a MOBA.

/r/Smite Thread Parent