Beta Patch 1.2.0 (Asimov) Released

################### # Bugfixes ###################

  • Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
  • Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
  • Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
  • Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
  • Fixed bug where sector outliner members icons would flicker when list is rebuilt
  • Fixed bug where where outliner integration would be constantly created/deleted
  • Save games will now be saved in the same folder as they where loaded from
  • Fixed a bug where random_planet_within_border effect would scope to invalid planets
  • Fixed a crash when canceling construction for inexistent spaceports
  • Fixed so you can't build military stations within someone elses borders unless you're allied or at war
  • Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
  • "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
  • "Grimacing" anomaly will no longer result in too-large habitable planets
  • "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
  • Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
  • Can no longer play galactic abolitionist and emancipate pops on planets you do not own
  • Purge tooltips now give the correct information for robots
  • Species list during game setup no longer animates at start
  • Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
  • Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
  • Fixed so you cannot build Frontier Outposts within the territory of others
  • Fixed so that vassals cannot give you borders if their overlord has closed borders against you
  • Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
  • Planet view now scales correctly with UI scaling
  • Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
  • Randomly generated species will no longer have a negative sum of traits
  • You now get notifications when other countries leave your alliance or federation
  • Changing government from one monarchy to another no longer kills your heir
  • Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
  • Right-clicking on a country shield now actually goes to homeworld rather than home system
  • Can now properly see health of fleets of uncontacted empires if they are within sensor range
  • Fallen Empires should no longer attempt to re-contact empires they already have communications with
  • Fixed robot pops joining the AI Uprising when not yet fully grown
  • Fixed CTD related to strike craft of killed carrier
  • Pops will no longer be xenophobic against gene-manipulated version of their species
  • Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
  • Fixed a bug where the resettlement screen didn't show all planets
  • Fixed a bug where player couldn't surrender in war
  • Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
  • Reassembled Ship Shelters are now properly removed from planets without owners
  • Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
  • Fixed a bug where ships could get stuck between two stations in combat
  • Fixed a bug where ending a war ended non-war-related occupation
  • Fixed a bug where the message after losing an invasion was sent to the owner instead of controller

    Graphics

  • The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy

  • Aura effects should now be slightly smaller and less intrusive

  • Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section

  • Fixed an issue where a mammalian portrait would have black squares as eyes

  • Fixed an issue where an avian portrait didn't have eyes

/r/Stellaris Thread Parent Link - forum.paradoxplaza.com