Collection of Dialogue?

Thank you for more of your help, it really means a lot. So far I got the program I'm using to find the "Isplayerbackground" and class. You were right about the case sensitive part which is all fine now.

One thing I'm still confused though, so after I found a background of a "Priest" and I have to go to the string table of where the dialogue is located, how do I know where to look?

You used the nodeID 40, and the line 698 for the cipher yet what made you determine that was the right line?? When I found the priest background there was no numbers, no nothing to hint me where to go after I go to the other string table?

What made you conclude that was the right number when you was looking for the cipher one? Because I'm on the priest version of that and there is no numbers??

/r/projecteternity Thread Parent