Diablo Patch 2.4.2a Initial Patch Notes

Diablo Patch 2.4.2a PTR This is a work in progress post, please keep checking back Set Changes DiabloFans Quote: firebird's Finery 4 pieces - [Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die.] 6 pieces - [Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of [12000]%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.] Armor of Akkhan 6 pieces Now deals 600% increased damage (up from 450%) and now take 15% less damage Raiment of a Thousand Storms 6 pieces Increases damage by 1250% (up from 300%) Item Passives DiabloFans Quote: ItemPassive_Unique_Ring_733_x1 Dealing Fire damage with one of your skills causes the enemy to take the same amount of damage over 3 seconds, stacking up to 30001000% weapon damage as Fire per second. After reaching 3000% damage per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, burningdealing 3000% weapon damage per second until they die. ItemPassive_Unique_Gem_009_x1 While under any control-impairing effects, reduce all damage takenEach hit done increases healing received by {c_magic}[{VALUE1}100|12|]%. for 5 seconds. Stacks up to 10 times. ItemPassive_Unique_Gem_013U_x1 Primary skillsHits with primary abilities heal you for [{VALUE1}100]% of your maximum Life on hithealth. ItemPassive_Unique_Gem_009U_x1 Heal for [{VALUE1}100]% of maximum life when hit by aYou are immune from control- impairing effecteffects. ItemPassive_Unique_Gem_011U_x1 [{VALUE1}100]% chance on kill to clear all staggered damage. P2_ItemPassive_Unique_Ring_033 Your Spirit Generators increase the weapon damage of Dashing Strike to [{VALUE1}100]% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 3001250% for 6 seconds. P4_ItemPassive_Unique_Ring_015 Your damage is increased by [{VALUE1}100]% for each nearby enemy that is Ignited. Elites that are Ignited increase your damage by up to a maximum bonus of [{VALUE1}50002000]%. You can only have one Elite damagealways receive the maximum bonus active atwhenever a timenearby Elite monster is Ignited. P4_ItemPassive_Unique_Ring_018 While Akarat's Champion is active, you deal [{VALUE1}100]600% increased damage and take 15% less damage. p1_ItemPassive_Unique_Ring_945 p1_ItemPassive_Unique_Ring_945 string1 : Spike Trap - Sticky Trap spreads to nearby enemies when it explodes. X1_Legendary_Potion_10 - Teleport to another location when used below {c_magic}40%{/c_magic} health. Results may vary. P42_ItemPassive_Unique_Ring_001 - Harness the power of fresh OC internet memes to greatly increase your damage. P42_ItemPassive_Unique_Ring_002 - Seismic Slam increases the damage of your next {c_magic}3 Earthquakes by {c_magic}100% for 15 seconds. P42_ItemPassive_Unique_Ring_003 - Fist of the Heavens costs {c_magic}40% less Wrath and does {c_magic}150% more damage. P42_ItemPassive_Unique_Ring_697_x1 - Fist of the Heavens has a {c_magic}[{VALUE1}100]%{/c_magic} chance to be cast twice. P42_ItemPassive_Unique_Ring_004 - Spike Traps gain the Impaling Spines rune and are deployed twice as fast. P42_ItemPassive_Unique_Ring_005 - Lashing Tail Kick does {c_magic}1000% more damage to the first {c_magic}5 enemies hit. P42_ItemPassive_Unique_Ring_006 - Spirit Barrage deals {c_magic}500% increased damage for every second it's channeled into an enemy stacking up to {c_magic}5 times. P42_ItemPassive_Unique_Ring_007 - Lightning damage is increased by {c_magic}15% for every 10 yards you are from the target. p42_ItemPassive_Unique_Ring_945 - Your next non-channeled Hatred spender deals {c_magic}40% additional damage for each Spike Trap that it detonates. Difficulties DiabloFans Quote: DifficultyNamePlate14 - XI DifficultyNamePlate15 - XII DifficultyNamePlate16 - XIII Difficulty14 - Torment XI Difficulty15 - Torment XII Difficulty16 - Torment XIII Item names DiabloFans Quote: HealthPotionLegendary_10 - Bottomless Potion of Chaos P42_Crusader_FoH_Belt - Cord of the Righteous P42_DemonHunter_SpikeTrap_Bracer - Khassett's Vengeance Wraps P42_Barb_Earthquake_2H - Tectonic Breaker P42_Unique_Flail_1H_106_x1 - Darklight P42_Monk_LashingTailKick - Belt of Harmonious Balance P42_WitchDoctor_SpiritBarrage - [PH] Name me! P42_Wizard_LightningSpells - Electromagnetic Belt P42_Unique_Mojo_004 - Homunculus P42_handXbow_norm_unique_03 - The Demon's Demise Cosmetic_Pet_Diablo - Diablo P42_Unique_Mace_2H_002_x1 - Sledge of Athskeleng P42_Unique_Quiver_006_x1 - Fletcher's Pride P42_Unique_Fist_013_x1 - Scarbringer P42_Unique_Mojo_003_x1 - Gazing Demise P42_Unique_Ring_Haunt - Ring of Emptiness New Monsters DiabloFans Quote: RareGenericPrefix069 - Araxom RareGenericPrefix070 - Rubakh RareGenericPrefix071 - Leviathan RareGenericPrefix075 - Rhykker RareGenericPrefix074 - Rashkovsky RareGenericPrefix073 - Shambo RareGenericPrefix072 - Quin RareGenericPrefix076 - Qelric RareGenericPrefix077 - Narull RareGenericPrefix078 - Tiraco RareGenericPrefix079 - Barahona RareGenericPrefix080 - Abaxxter RareGenericPrefix081 - Scarredwell Item Text DiabloFans Quote: Unique_Mace_2H_002_x1 Unique_Mace_2H_002_x1 string1 : The berserkers of Athskeleng could not be stopped, their intricately carved white maces turning red with the blood of their enemies. P42_Unique_Mace_2H_002_x1 - The berserkers of Athskeleng could not be stopped, their intricately carved white maces turning red with the blood of their enemies. P42_Unique_Ring_001 - Yeah buddy! HealthPotionLegendary_10 - “In my workshop, when one sees liquid in a bottle, logic dictates that it is something beneficial. But bottle logic is wrong! My genius has transcended the beneficial. Now, I ride the waves of chaos. Chaos!” -Royal Apothecary Jentulf, in his final letter to the Society of Apothecaries, before his disappearance. P42_Unique_Ring_002 - [PH] C'mon and SLAM, and welcome to the JAM! P42_Unique_Ring_003 - [PH] "Lo, on the forth day the great one said, 'Let there be Crusader buffs.' and there were." P42_handXbow_norm_unique_03 - “Whispers abound of Kovan's insatiable lust for slaughtering the denizens of the Burning Hells. May the gods save the world if the day comes when he no longer has demons to fight” -Tales of the Wasteland P42_Unique_Ring_Haunt - The warriors of the Teganze believe that every being senses the Unformed Land waiting for them, whether they realize it or not. This band can disrupt that connection, resulting in an emptiness that rivals even the most excruciating physical pain. P42_Unique_Wand_003_x1 - Crafted around a shard that fell from the sky during the Festival of Lights. P42_Unique_Mojo_004 - The severed head of a homunculus is the source of much power for a knowledgeable witch doctor. P42_Unique_Fist_013_x1 - Each scar left in its wake is a sin forgiven. P42_Crusader_FoH_Belt P42_Crusader_FoH_Belt

Skill Changes DiabloFans Quote: Demonhunter

Custom Engineering Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. / Increase the maximum number and charges of Sentries to 2 and number of Spike Traps to 34. Spike Trap Cost: 3010 Hatred / Lay a trap that arms after 1.5 seconds and triggers when an enemy approaches. Theremains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap has a 0.5 second re-arming time and canall other traps will explode up to 3 times, each time dealing 340in a chain reaction for 950% weapon damage as FirePhysical to all enemies within 8 yards of each trap. / You can have a maximum of 34 Spike Traps active at one time. Long Fuse : Increases arming time to 3 seconds but increasesImpaling Spines / Increases damage to 9301220% weapon damage in a single blastas Physical. / Enemies hitWhen deployed, enemies within range are stunnedinstantly immobilized for 23 seconds. Echoing Blast : Increase to 5751330% weapon damage as Cold. / The trap explodes in a singleOn detonation, the blast that freezesslows any targets hit for 3 seconds. Whilst frozen damage is amplified by 20%. Sticky Trap : Plant the bomb on a single targeted enemy. / After 1 second the bomb explodes dealing 915Custom Trigger / Increase to 1150% weapon damage to all enemies within 12 yardsas Fire. / Hatred generators will now detonate traps. Scatter : Simultaneously lay 32 traps. Lightning Rod : When triggered lightning chain hits up to 3nearby enemies within 10 yards. / Lightning will also arc from any triggered trap to any armedbetween all traps within 7525 yards. / All enemies are hit for 8801380% weapon damage as Lightning over 103 hits. Wizard

Shock Pulse Piercing Orb : Merge the bolts in a a single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits.

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