ELI5: Valve/Steam Mod controversy.

There's a lot of good stuff being pointed out here. Nothing more to contribute I think.

I would like to point out why this is good though. Just hear me out?

Some people do spend a lot of time working on mods. I'm not talking about reusing assets like scripts, models, textures, and animations. I mean people who make their own original content. Their own original scripts, models, textures, and animations.

I'm not talking about reused materials here. I'm talking about people building models, and textures polygon by polygon, quad by quad, pixel by pixel. From the ground up, completely original in their making. Just like assets developed by developers for the original game. Building scripts from lines of code they themselves have written to be integrated into the game.

Some people deserve to get paid for the content they're working on. Those FEW people DO DESERVE to get paid for the work they've done.

I don't work on game mods, but I do work in an industry that uses the same programs used to make assets for games, film, and television programs. Maya, 3DS Max, XSI, even Blender is used.

I myself work with people who write, and run programs for us to utilize extensions in these programs, that allow us to run pipelines thru game engines that don't support what goals we have, and what goals we wouldn't have achieved without their person.

In short what I'm trying to say is a few people who work on mods do deserve to get paid for them. Hard working people who deserve to get paid for their work. If my time is worth money, so is yours. How do you value your time?

Granted, a fishing mod, or a re-hash of existing content may not be equivalent to something like Falskaar, but some people do work the same amount of hours to produce something that is original content.

I thin Steam needs to re-think this in it's entirety. Some people really do deserve to get paid for their work. Steam needs to moderate what qualifies for sale, and whether or not it's something the community will like.

Personally, a fishing mod is something I would not pay for, something like Falskaar I might. Something that adds unique models, and textures that were made by someone, and are original in their design, and are built from scratch is something I would pay a lot of money for.

I could sell my own 3D models, animations online for 5 times as much as any mod on Steam, and people will buy it. Somewhere, someone will pay for it. For myself, I am well within my right to sell content I make, as I please.

That is my right to do so as a holder of a licensed copy of the programmes I use to create such content. However, content I sell must fall within my right to use, and sell. It must not violate someone else's rights. I cannot, for instance, re-sell models, textures, animations, scripts, or packages made by someone else without their explicitly written permission. Even then I usually require a license, or contractual agreement to do so.

/r/explainlikeimfive Thread