Gamespot reviews Rust.

Still sad they didn't take the EA time to just go fucking buck wild with experimentation.

They were too busy taking their time 'polishing' up the XP system only for it to fail on release - which funnily enough was the same thing people were arguing against taking their time on it. "Why spend time polishing up this if it doesn't actually work out in the end?"

I'm not sure what Early-Access meant to Facepunch. They never took risks aside from the progression side of things, never wanted to ship anything that wasn't 'polished' first, never tried different short-term things each week to gain valuable feedback and decided to come out of it in this current grind ResidentSleeper iteration of the game as opposed to any other.

/r/playrust Thread Parent Link - gamespot.com