I'd be less miffed about the Chaos Reach nerf if so many Warlock subclasses weren't nerfed into the ground already

arcstrider top stunlocks primeval with melee, when paired with new seasonal artifact mods, it's superlative melee range boss dps and any debuffs

arcstrider middle has the only true anti-stasis ability, able to reflect tornados, and has similar canceling-super-retention ability as chaos reach

gunslinger top creates tons of orbs when used for adclear, exploding knife+tripmine still a viable combat style

blade barrage gets supers insanely fast, and while the only hunter super that can hurt itself with its super, happens much less frequently than novabomb

bottom gunslinger is insane with Divinity because you can have a boss-hawk ready for every single encounter in GMs, especially if you wait until the champions are lower health so you get super refund and orbs for your fireteam.

top void orb creation is okay, orpheus refund is balanced despite being incredibly good (broken?) in d2y1&2

middle void has high school floor but is still truly s-tier in pvp, despite going unnerfed for longer than Juggernaut/OEM.

bottom void creates fucktons of orbs in moderate difficulty pve, and skipping encounters with some grenades is how many teams managed to get their first Conquerer titles

I'm sorry, but hunters complaining about their pve performance probably aren't being played right. I can take almost any hunter sub into any raid encounter as long as I've got the meta guns for it.

/r/DestinyTheGame Thread Parent