Just some clarification

Everything is not fine, I love the idea for the new event mode but I can't be the only one to notice how much it exacerbates the rolling epidemic.

Had 3 games yesterday against a team of 4 Warden's. 1 would head to our zone roll around avoiding a 2v1, while the other 3 used their unrollable bashes and dash heavies to fuck our indicators so escape became impossible.

How about we all acknowledge that rolling away from a fight is broken bullshit in 4v4 as well as duels and just cut that shit out of the game. I've seen people say on the comp sub that they need a way to safely escape ganks and create distance, but throw a Warden in there and that's not an option (also Shaman, but her damage isn't as oppressive as a charged Warden's bash). Also why should you be able to escape? You put yourself in a bad situation, deal with it.

A game breaking mechanic shouldn't be left there just because a few comp players have bad situational awareness or are afraid of dying because it might hurt there ego.

/r/forhonor Thread