Karma &Trade System Suggestion

That is a very important point and i thank you for noting that, of course this is all a concept i think for every problem there is always 10 solutions, Is important to note that if you have a good Karma reputation for example 200 helped players most likely that player is not going to shoot you and most likely help you because if that player shoots another Good Will player or "Ruster" he gets 1 point on Raider side and all his good karma is gone so now he is a "raider " Now good will players or "Rusters" are able to kill Raiders without penalty even if they didn't shoot at you first, so living as a raider would be a constant adrenaline as other players can kill you, just like the current state of the game RECAP: So basically being a "raider" is exactly the same as the game is right now living the life more dangerously and being a "ruster" is living in a more peaceful way helping each other on the early game, mainly focusing on smaller groups and raiders mainly helping larger groups

  • Karma is not reset on Death
  • Raiding someone else's territory Resets into bad Karma
  • The only way a Raider to become a Ruster is to help the number of players that he has killed which cannot be raiders it can either be neutral or Rusters (a helped player cannot fire his gun in the first 5 seconds of being revived to assure other players safety) unlike being a ruster becoming a Raider only requires 1 Kill or 1 Raid
  • A Raider cannot help the same player twice in a lapse of 1 in game day as a method to prevent raiders cheating on good will karma I really believe this will help alot on balancing the brutal way the game is on right now at early stages because the lack of uncertainty the players have when they see another player and not knowing if he is going to shoot or he can be friendly
/r/playrust Thread Parent