Map awareness in MGE

i'm gonna go on long here so don't even read it if you're not bored or interested, additionally i just woke up so rip any level of punctuation etc:

because every one always objectifies the people they play against as "them", and they're of course so much different to you, even though you're the same rank, and the balancing system will at least do its job 50% of the time, some how in every single game the enemy are on a different level, right? Look in this thread and you'll see tons of this mentality, but its bs, its basically peoples unwillingness to admit that maybe both parties at that rank are actually shitty and that you're just not able to understand things happening in the game so you come to this stupid conclusion about "well i get matched up against guys that do Xthat kills me "

Also people completely misunderstand the ranking systen and matchmaking in general, people come from games like league/dota/etc and those games actually do a good job of representing the entire skillcap through matchmaking - in Dota a 7k+ mmr player can actually give professional play a shot, that's a fucking good dota player even when compared to people being paid - in League of legends someone who gets themselves into challenger (or is it master nowadays? idk) and climbs that top50 so he's noticed ACTUALLY has a chance of being picked up by a team if he knows how to socialize and meet people, etc. Basically in these games the skill system / leaderboard / matchmaking system or whatever you want to call it actually represents the entire skill ceiling of the game from "i just started using a mouse for the first time" or "i play the game casually with my friends" all the way to "i play 8 hours a day and put in serious work on learning meta and mechanics and etc"

In CS:GO it doesn't work like that, since the devs did such a horrible job at making an MM system, firstly matchmaking only represents fundamental play (no strat, smart thinking, etc) it only represents your core mechanics (peek timing, spray, tapping, stutter stepping, jiggle peeking, all of these things that are related to you and your keyboard, NOT things that are abstract like default setups, mid game calling, long term buy strats, our plain outsmarting the opponent in a duel) so by its own nature you can't really get a good picture of how "good" a player is outside of his core mechanics (which, truth be told, do account for about 70-80% of the skill in csgo, cs was less aim dependent in other iterations but eh, here we are.).

Okay, so we've established that its a fundamental play system, so it'd still be a system where a s1mple/etc (someone with their type of individual insane skill) could be spotted/noticed, right? just like in dota/league/etc? NOPE. I wish it was this way, but it simply isn't, because the skill brackets in CS:GO are so thin - what I mean by this is that there is not enough of an gap in ranking for it to be truly representative of the actual skill cap. I can take literally 90% of "global elite" players and put them in a 5v5 irc scrim and they will literally go like 0/25 if the enemy team actually tries to pracc against us and play PROPER CS (which remember, isn't played in mm/pugs due to fundamentals etc) and they'll not want to play at all, because all of a sudden i've taken their badge away and they realize they're fucking horrible at cs and the illusion of matchmaking doesn't support them anymore. Silver1, yes this accurately represents people who do not give a fuck, or play the game casually (and are also horrible), or people who are braindead, or people who just started using a mouse this week, etc. but the scaling from this point on is horrible - im going to skip all of the other ranks and go straight to global: it does not represent, at all, the skill cap of this game, even in fundamental play. a global elite player is someone who understands how to aim, the core of spray control, but probably still doesn't know about some more abstract ideas (like transfer or how important it is to spray from the right starting position) - more importantly, they can put this "decent" aim/spray into action by utilizing other mechanics that they are "decent" at (remember its hard for me to say they are good/bad/average at stuff because technically in matchmaking they ARE the best, even though in CS, they AREN'T the best) such as peeking, this involves knowledge of angles, timing - they can further this with good internalized timing (something any quake player will know about) so that 1vX situations are much more winnable and less daunting. so from a fundamental perspective this player has learnt how to use his keyboard and his mouse, in global, this player could be some 900 hour guy who just picks things up quickly, or it could be snax playing with a few friends. the difference in actual skill between these two players is insane, and yet the bracket system has decided that they are on equal playing fields, and that global is the highest achievable? if they implemented 20 new ranks ABOVE global right now - a chunk of current globals would stay, a chunk would be at the higher end of that new 20 ranks within a few weeks, and the professionals would be at the top, it's only a matter of time. but if you've read posts by the CS:GO devs you know they tell us that it's nothing like an ELO/number based system and that it's not possible to simply expand like that, so we need to go back to how shitty the system is then. DOTA2's real MMR system is what CS:GO needs - infinite, relative, ranking. if someone wants to get 10k mmr (currently top player is 7k right? peek is like 8k?) they CAN get 10k mmr, they just need to be THAT much better than everyone else.

to end it: if you had a dota2 mmr system in cs:go - a pro player would eventually get to like, 7k mmr - a current "picture" of the global player would end up anywhere from 2k to 4k (see how horribly inconsistent this rank is, it's just a big shitstorm of players who vary so much in skill because it makes no sense that this rank is the top of what cs:go considers its playerbase to be), and the minority of globals (people that don't even play MM anymore, semi-pro's, or just poeple who want to play competitive cs and not horrible mm, etc) would land at around 5k and have a chance of going higher.

and this whole thing, if you've still read to this point, is why these threads are so fucking stupid, peoples disillusion with ranks are stupid, and this games devs deserve a hot molten stick up their asses. just the other day i joined a casual game and someone asked me what rank i was, i responded with "ge" and they went "holy fucking shit no way" and the entire server had some sort of orgasm, then i agreed to play some MM with them (they were silver-nova) and later that game they asked me if i was a pro player. LOL. people are seriously disillusioned by this ranking system. I answered with "hahahahaha, no, fucking far from it" and they responded all disappointed like a little kid when you tell them you can't buy them the chocolate bar they want or something. fuck me.

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