Yeah I guess, but keep in mind an online game is never really finished. You always have to add new quests/missions, items, cosmetics, bosses, etc or people lose interest real quick.
Also these aren't really small exploits I'm talking about, these are game changing exploits. When I'm working on a game I always have a category for bugs.
You usually have high priority bugs which include
Then normal bugs
And low piority bugs, like small graphical glitches, animations that need retouching, a certain sprite not being read properly.
The thing with H1Z1 is a lot of these bugs are high priority. People are spawning into buildings, seeing through buildings, spawning items, killing people with such accurate aim. So when you have bugs like these, I personally believe they need to be fixed while its happening and not wait 6 months, then humiliate people that abused it, and still not fix them.
Granted, like I said I'm indie so of course a lot of work goes into their game (which is why you split up the team and assign them different jobs), so props to them for that. But at the same time, don't blame people for something that is your fault...Just fix the bug, and after it's fixed ban them (since it can't be abused anymore). They have a YouTube channel reading ban apologies and then laughing at them. "Hahaha, I got your money!", I personally felt bad when I had to ban someone who purchased cosmetics in my game because I had people really support my game (even buying $1,000-2,000 worth of cosmetics in a day) and then get banned 2 months later because they abused a major bug. The bug is always fixed first before banning.