New DM with some unfortunately quiet PC's. How do I get them to do anything without "railroading" them?

I consider part of my job as DM to give my players what they need to enjoy my game, and it turns out not everybody needs the same things. They may need time to practice. They may need some guidance as to what kind of interactions are possible and expected. They may need a little more than usual spelled out for them. Don't be afraid to give them this. "Railroading" is when people are forced to do things they don't want. Making it clear tracks are available if anyone wants to hop on to the express train to next scene is just good practice.

I second, especially with "advanced" or inebriated groups, "what's one thing you notice about X" or "what sets X apart from most Y," but it can be a bit aggressive for some people. Don't be afraid to use "<Player,> was there anything that <Character> wanted to say or do before <event?>

And finally: you can have my World-of-Warcraft style job board when you pry it out of my cold, dead hands. Those things are awesome, particularly for new players. Just don't make the mistake of being like "So, since the rats are dead you get Xgp. What would you like to do next?" Sneak a bit of RP in on the turn-in and then leave a breadcrumb to the next big. It can be as simple as "Wow, you all made short work of those rats. Here's a little bit extra on behalf of His Majesty. If you want to put those talents to better use, just let me know. His Majesty might have a few bigger rats that need swatted, if you catch my drift."

Finally things find their own level in time. Their preferred style might be different than someone else's. That's okay. Good luck and good gaming.

/r/DMAcademy Thread