Star Citizen "Too Good to be True"?

You can't take the list apart because its true and you know it, name anything on the list that isn't true if you can. You don't dare reply to the list because you are simply making things up and have no sources.

Magic cargo space ? its related to the amount and class of cargo modules fitted and the module number of the ship in question. As opposed to the bugged vending machine hand transport system currently in SC.

I think you are confusing Braben and Roberts on broken promises, SC release date late 2014 how did that go. What promise did Braben break (hint it's not star marine) ?.

There are no physics in SC, check out flight assist off for a Newtonian flight model. Check out ED's flight model in any mode for an example of a well implemented flight model. SC is a bugged cryengine mod, it will never provide a decent flight model that's why all the ships move like an FPS with noclip activated.

Poor mans game, do you mean released and working and on it's first major expansion, or is this because Braben is too honest to scalp 100,000,000 from people ?.

How is a ten year development plan (that they are sticking to, take note Roberts) a quick cash in ?.

What statistics you are making things up again.

The bottom line is ED is a released and successful game from an established successful developer and SC is going nowhere fast. This makes you angry because you've sunk your money into something that currently looks like vaporware. You are making things up because deep down inside you know what I've said is true. I think you are trying to convince yourself of the opposite, which is why your arguments are all source-less and inaccurate.

/r/starcitizen Thread Parent