Submit your questions for this week's Q&A! (28/11/18)

Can something be actually done with Thammaron's sceptre already?

Thammaron's sceptre is currently useless and in need of a buff in comparison to the other wilderness weapons. The core problem remains the same though, which is that there's very few monsters in the wilderness you can actually use magic against. This can be addressed by fixing the many safe spots by either putting the bosses into caves or enclosed areas and making magic actually a possibility instead of being entirely disallowed by the ridiculous +500 magic defense bonus that Callisto has. Originally it was possible to use magic against Callisto but they decided on a lazy fix (now gone jmod) to just fix safe spotting at the time by making it impossible to use magic.

So to sum it up:

1) Fix wilderness safe spots (callisto, venanatis, vet'tion, etc)

2) Make magic great again by allowing us to use it

3) Make more npcs weak to magic and perhaps resistant to other styles within the wilderness

4) Fix Thammaron's sceptre so it's actually on par with craw's bow and vigorra's chainmace in terms of DPS and similar cost to use per hour.

/r/2007scape Thread