Tony Romo talks candidly about making the greatest play of his career in the final moments of the 2014 NFC Divisional Playoff game against the Green Bay Packers, only for the referees to take it away. Three years later, the league would officially state that Dez caught it.

I would say a well designed game is one where you could put different officials in the same scenario/perspective and the call would be straightforward enough for them to make that at least 9/10 would agree on the call.

This is largely true for fouls in soccer, hockey, basketball, and baseball with a few exceptions.

This is largely not true for many fouls in football. Pass interference, holding, roughing the passer/kicker, completions of catch with controlling possession all the way to the ground are all extremely difficult to call because there is lots going on all at once and it happens quickly with subtle differences like a open palm vs closed palm having meaningful rule implications.

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