Tribble Maintenance and Release Notes - September 16, 2015

General: * Ram Izad Patrol: Resolved issues with the flow of dialog. * Dyson Sphere Space, Undine/Voth Space Battlezones: Resolved an issue that caused captured points to read "Federation Supply Crate" instead of "Capture Point."

The Vault: Ensnared: * Rescued ships now warp out. * Resolved an issue where rescued Warbirds wouldn’t fight. * What Lies Beneath: Resolved an issue where KDF Captain’s Bridge Officers would attack the Devidian portal. * Atmospheric Assault: Resolved an issue where the wrong contacts would appear in some mission steps. * Resolved an issue that made it difficult to target Starbase 234 in the Romulan patrols in the H'atoria sector. * Adjusted the DS9 and Bajor Sector Spawn Points to try to keep players from spawning inside the sun.

Systems: * All Medium space turrets have had their innate damage buffs reduced by 50%, but have gained one additional weapon. * All Heavy space turrets have had their innate damage buffs reduced by 70%, but have gained two additional weapons. * All Heavy Torpedo space turrets no longer have access to High Yield, and have had their Torpedo Spread ability reduced from Rank III to Rank I. * Resolved an issue where the Iconian Resistance space shield tooltips indicated more Shield Resistance than the item actually had. * The tooltip read 20% while the actual resistance was only 10%. * Increased the resistance to 15%, and updated the tooltips to match. * Biotech Siphon no longer restores health when using the Zephram Cochrane Shotgun. Weapons with the [Snare] mod will now only debuff the target, instead of also affecting self. R&D: Resolved an issue where the Reactive Armor Catalyst R&D task, unlocked by completing the Broken Circle episode, was showing an incorrect icon.

Character: * Revamped the Cardassian ground enemy group to be more in line with canon. * Improved skinning and shape on one of the male Jem’Hadar hip pads. Also added the previously missing right pad. * Improved skinning and shape on male Dyson Boots. * Made the Reman Cape heavier with a more natural looking cloth. * Made Siamese cat eyes bluer.

UI: * The Mail UI now also updates the "Read" flag when reloading data from the current mail. * Made slight art adjustment to the special project school icon in R&D. * Resolved an issue where sometimes, the Hangar Bay slot would be outside of the UI on the Status window of the ship. * Removing the ability for the Fleet UI tab group to have tabscrollers. * Resolved an issue where the R&D list would scroll back to the top of the page after viewing a project. * Added space in-between the chat window tabs.

Known Issues: * Numerous types of animation are not playing including: Throwing grenades Warp out sequences Interacting with consoles on the ground Rock ‘n Roll Emotes

/r/sto Thread Link - arcgames.com