It's the /r/gamedev daily random discussion thread for 2015-09-16

Hi all, a little background first:

  • I'm also a lead full-stack developer for 6 years now, married, but wanted to become a game developer ever since I played Dune 2 when I was a kid. My wife is excited and supportive of this being my hobby.

  • I've been lurking this sub for quite some time now, and reading up on a lot of other stuff on other sites. I've read this and watched this. Being a lead dev, I know "scope creep, projects, etc. etc." very well, and learned never to underestimate stuff.

  • Ruby, C#, Scala, Javascript, Groovy - in summary, I'm not uncomfortable with coding :) or picking up a new language.

  • I tried my hand on Unity3D, and after going through their basic tutorials (Ball game and Nightmare Shooter), I couldn't make a game on my own after that. I just wanted to do a simple mouse/tap-driven asteroids clone game in 3D, but I was having a hard time on Quaternions (turning the ship and etc). Aside from the frustrations, I had other priorities during that time, being a husband and all.

  • Now, I want to go at it again, but this time I want to take on 2D first just so I won't get burned this time. The first thing in mind is pong.

A few questions for you guys:

  • Should I use PhaserJS just because of my familiarity with Javascript, or should I use Unity3D for 2D development? Pong and Breakout are my first two targets.

  • I'm overwhelmed with the amount of content in the internet. It feels like I'm not progressing when I listen to a tutorial here and there. Any one of you guys have a curated list of progressive 2D tutorials?

Thanks!

/r/gamedev Thread