A video explaining the importance of casuals in a competitive game

This video actually displayed why I really dislike the casualization of competitive games. Yes, Street Fighter V did not have a good start. It lacks meaningful single player action, and was clearly pushed out so that the capcom pro tour could get started ASAP. But for specifically smash, Sakurai removes competitive aspects that are hidden to casual players, which makes no sense, unlike street fighter 5 which removed casual aspects that are noticeable to everyone. Casual players don't necessarily need to experience competitive aspects, but competitive players do need to experience casual aspects. For example, when I was sitting around playing melee with my friends and we were just mashing c stick, I never said, "Gee! I really hate that wavedashing, a technique I have neither heard of, nor experienced is in this game. It's ruining my experience." But as a competitive melee player playing smash 4, I have said, "Geez, the lack of fast movement options is really limiting my fun. Also, why can't I hold the edge? And this buffer makes the game feel gross," (Yes, I am not a fan of universal buffer mechanics like in SFV).

What I feel most people understand is that Sakurai could have made a sequel to melee and no casual would have complained! Melee is a fun game, and if it had the story mode of Brawl, it would have been amazing! If Brawl had just had Melee mechanics, I would have bought like 3 copies. But taking out competitive aspects that casual players don't even know about does nothing but hurt competitive players. You could have just as easily kept those in and no one would really care one way or the other.

I understand the importance of casual options in games. SFV needs story and arcade mode, Smash 4 needs a "Subspace" style game mode. But saying that we need to casualize our gameplay to get more sales is ridiculous. Casual players will like a game or they won't but gameplay is only part of that. For competitive players it's everything, and for the most part, competitive players are a pretty good judge of how gameplay is, since we focus on that. And the video said it itself, we all started out as casual players, so we have an idea of what both communities would enjoy.

/r/smashbros Thread Link - youtube.com