Cities: Skylines After Dark Expansion - Reveal Trailer

I'd like you to stop talking as if you are saying facts, this is all merely speculation anyway.

Anyway... Anti-Aliasing is not a game-play feature, it is a graphical enhancement, which is made available to players who have enough power in their rigs to use it. Now the use of AA in each game varies and to say that one game has poor AA because of some business decision is just ridiculous.

Now I have made things in Unity and am currently on a team to make a full video game from Unity and it is not some paper cut out video game maker that you may presume it is. There is a reason not all Unity games have the exact same graphics. I also think that you may no know fully what Unity is, it is an video game engine of course but that does not mean that a video game can be made by pressing a few options in the engine.

All a video game engine is, is a created envirorment full of tools so that a developer can come and fill that environment with his ideas using the tools he is giving, it is not nearly as simple as "How much AA do you want in your game?".

Now I also am concerned that you are just simply ignorant about this developer and their publisher, you seem to discuss this as if these developers are money hungry business conglomerates which if you knew even the slightest info about them then you would know they are the underdogs of this industry.

Colossal Order has 9 people during the development of this game and was published by paradox interactive(the only publisher around that has shown it cares about the quality of it's games). It is wildly absurd to think that they purposely made the graphics less appealing so that it would be more appealing to people with less powerful rigs, it's kinda just dumb to think. In a market where the media is dominated by pretty graphics and big set pieces, why would a developer purposely make their graphics poor?

Trust me, these dev's are for us, this is not Maxis and EA. Paradox went out on a limb funding the development of this game when city buildings pretty much died out. These guys make games THEY actually wanna make, despite what games dominate the market.

I truly believe that any graphical set backs in the game are simply because of inexperience or from lack of resources of some sort. I do not believe for a second these companies are money suckers. Why do I believe this? Because they have never shown anything but modesty, humility and passion for video games.

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