Class | Change | Description |
---|---|---|
Assassin | No change | Assassins have abilities that allow them to create and exploit favorable conflicts with out-of-position and solo Heroes. They will improve team map control and vision as a result. |
Fighter | Replaces "Attacker" | Fighters deal a large amount of damage using melee-based basic attacks. |
Explanation: The term "Attacker" is too vague and not intuitive enough. The distinction between melee and ranged basic attacks is significant enough to warrant separate traits. "Fighter" and "Ranger" are established terms that most people already understand. | ||
Ranger | Replaces "Attacker" | Rangers deal a large amount of damage using ranged basic attacks. |
Caster | New trait | Casters deal a large amount of damage using abilities. |
Burst | No change | Burst Heroes can deal a large amount of damage quickly - usually ability damage, but not always! |
Crowd Control | Replaces "Controller" | Crowd Control Heroes can disable or otherwise affect other Heroes’ mobility and positioning. |
Tank | Replaces "Durable" | Tank Heroes are naturally tough through armor, health, or abilities that make them otherwise difficult to kill. |
Sustain | Replaces "Durable" | Sustain Heroes are able to recover health or mana quickly, making them difficult to kill and/or giving them a long-lasting presence on the battlefield |
Mobile | Replaces "Elusive" | Mobile Heroes have abilities which allow them to escape from bad situations or otherwise make them hard to hit. |
Ganker | No change | Gankers excel at setting up quick, safe kills. |
Guardian | No change | Guardians have abilities which help them keep their allies safe or assist in setting up allies for plays. They are especially good early game. |
Initiator | No change | Initiators excel at being able to start a fight from range. |
Carry | Replaces "Marauder" | Carries have the potential for the greatest end game power via itemization, though they are weaker earlier in the game. |
Wave Clear | Replaces "Sieger" | Wave Clear Heroes have abilities which allow them to deal with waves of minions easily, whether on offense or defense. |
Jungle | Replaces "Wild" | Jungle Heroes have tools which enable them to be effective clearing Jungle camps early in the game. |
Zoner | No change | Zoners have tools which enable them to zone out or otherwise corral enemies by controlling space. |