Well, it depends on way too many options. But overall, I'd personally suggest you try a survival roguelike. Roguelikes are relatively easy to make, first of all because turn-based. Second, at least personally for me it's extremely important to get something "playable" as soon as possible, which can be more or less easily achieved with a roguelike + after that extend the game and see the result of your work almost immediately.
i just want to people play my game and write comments
Note that this is very unlikely to happen. If you get 20-60 downloads/year + zero comments it's a relatively successful game launch at itch.io. To get players and feedback you need to promote your game, which is a hard and unrewarding skill.
There are two ways to at least slightly tilt this into your favor: