How do people who want to make games but only have specific skills move forward?

Idk, maybe I'm just at the wrong studio. Film industry was a lot more lively and made friends there with many, same working in indie game dev. But AAA game dev so far has been so devoid of personality and the overly fake. I think the AAA game dev environment tends to kill creativity / creative-types too because unless you're the lead designer your role is basically to just work on whatever task is next on your list. Hell, even for a lead designer. AAA doesn't like to take risk, and pretty much all AAA games are so insanely generic and lifeless. Don't get me wrong, pretty much everyone I've met in AAA has been very nice and whatnot, but you know.

/r/gamedev Thread Parent