Gone Home was extremely disappointing

I've read all the threads you replied to & most of the rest here and I'm going to suggest the opposite of what a lot of people are saying (and say about "spoilers" in general), which is: You should not have gone into the game a blank slate; it would have been better if you'd known the ending before you began.

This doesn't need to apply to everything, but based on your comments ITT I would definitely suggest you switch over to the "gets spoiled" side of the coin; the "avoids spoilers" position will only continue to give you bad experiences made worse by hype. My current guideline is that when something is getting a lot of hype and that hype includes an imperative to avoid spoilers and/or broad, vague discussion which avoids meaningful plot details (usually by talking instead about the mechanics/technical-details) but assures you that finding out is the best part, it's time to look up the full spoilers.

e.g.: You knew Gone Home was well-reviewed, had a lot of hype, was a "walking simulator" with no meaningful gameplay, and was heavily narrative-driven, but also knew nothing about the actual story (or even genre; no one actually says it's a horror game—which they would have, if it were) except that you should play it to find out—and you probably heard before (it's definitely ITT) that "discovering the story was the best part".

/r/patientgamers Thread