harvesting is a briant idea, but Harvest league executed it poorly
should have been all in the hideout (i told you to not sell fixed sized hideout layout, and instead to focus on selling props MTX, so you could have leagues that involve interaction with hideout, extending it using tiles, to add a garden for example ;) )
as usual, you always miss the social aspect of the game, showing people your farm as they enter your hideout for trading could have been fun
right now the hideout is USELESS
it is complicated for NO REASON, you could have simplified the process and added way more depth, just look at minecraft, no need to make stuff confusing just to make them confusing, you spent 3 months making it complex, you could have spent that amount of time making it more diverse
ex: seed drop from mobs / bosses, and rare ones could add a new affixes that mimic the archetype of the mob
interacting with the NPC is USELESS, you find it, you click on a UI, it drop seeds, BORING
the garden is a giant clusterfuck of UI buttons, STOP it, everyleague is the same story, HIRE A PROPER UX designer
warcries, great feature, and you, as usual, turned it into a bloated feature, not only you have to deal with the shitty flask system, but now you doubld it, piano league yay!
2H rework, as usual, you missed the point, hit slow to hit hard? doesn't work if the single target damage of the skill is bad
gameplay, and core loop of the game needs major overhaul for PoE 2