HoS was Amazing

FO FOK SAKES.

Someone removed the comment that I spent like 10 minutes responding to, so I'm going to respond to myself. Dammit.


Why you gotta bring star wars into this.

Because I bring balance to the force of fandom.

It was literally a small new act of tw3.

And yet it was 1/4 of Metal Gear Solid 5.

Which is great but the map was expanded a little and there wasn't really anything new in that map expansion.

That's because it was never the point of this DLC to do that. It brought a story in Velen, so they expanded a bit on Velen. I'm happy that they expanded thoroughly on the Storyline and focused on adding detailed locations in.

We could argue that it could take in a completely new area, but what for? The focus was on the O'Dim, I don't think there was a reason to justify more area than there currently was.

There is better dlc for sure and I imagine blood and wine is going to be way better as well.

I hope so. It'll mean that they are learning on their experiences as a Game Developer. They already have learned a lot from the comments on Eredin, and as you can see - there was a major improvement with O'Dim as the Villain.

I am definitely in the camp that tw3 was the best game I've played in years but recounting the story and saying how profound it is can be done for almost any game.

Cool, let's do Skyrim.

Was there a single character that has any depth at all?

Everyone you meet is a stiff NPC, emotionless, only with archetypical motivations like revenge, fun, role as a savior.

Okay, it's an old game. But hey, the same happens in Fallout 4.

You don't learn things about Father/Shaun. You just meet him, have couple of sentences exchanges with him, and that's it? You become the leader of the Institute or you kill them all. It's all bland, there is no substance, you don't learn about the characters at all, because there's nothing behind those simple masks of 'I am'.

In the Witcher, appropriate sentence is - 'I am, and this is Who I am.'

And the reason why the stories are so good in the witcher is because it is literally pulling from classic fantasy tales and putting its own spin on it.

It's not just the story. It's the story behind the characters. It's hard work to write them like that. They started with the template of the story - Myths and so on. But to write the feelings, the individual characters, their motivations, everything behind them. To put that into the lore of the game, and create quests around that - It's not as easy as you make it sound by 'they pulled it from fairy tales.'

Fallout had 3 other games before it. You'd think they established a world behind it. - But it's not the world, but the screenplay that is important. And they failed on that front, really bad. The writing was awful, and the characters and main protagonist - shallow.

This isn't the first story of wishes going wrong and tormenting the wisher. It's not even the first of being trapped in a painting. Its not the first to depict the devil as a trickster that can be tricked. Those are all classic tales.

I know that, and you're missing the point.

It's the first time the story was done SO WELL in a video game.

What I am talking about - is how good a wall was painted, you're talking about the colour it was painted with.

/r/witcher Thread Parent