Improving the Rogue System

because calling me "inflammatory" because you disagree with me, is not a put down. I didn't call your post inflammatory because I didn't agree with you, it was because you insinuated I was bad based on some loose assumption. By definition that is inflammatory.

seeing as its only been out a week you have no information to base that on. Actually WoW had really long and challenging dungeons to farm with interesting boss fights (UBRS, Scholo, etc.), this game lacks that. The mobs are more interesting and challenging than bosses, which is a refreshing change, but when the least challenging event gives the most rewarding loot something feels wrong. why should the dev accommodate you and the others who have rushed? The game literally takes 20 hours played to get to 30, the only way it takes less time is if you spend a ton of hours collecting intel, which you get lackluster appearance rewards. I'm sick of this "rushing content", it is literally a cop out for lack of meaningful content. because you are all knowing. Or I just use basic inference based on current content and the content of other major MMO releases? why should the devs cater to a currently bored minority? Because I am bored now doesn't stop anyone who took longer to be bored a week from now. Minority is a terrible term to describe a pretty large population, anything under 50% is considered a minority. I think that anyone who doesn't hit 30 by week 2 is the minority, not the other way around. That means your total hours committed is vastly under the average gamer. The grind is what is boring, not the lack of content. I don't think you understand that. In the beta we were well aware of a grind, but PvP took our minds off it and made it exciting. Currently the game is a literal treadmill that needs to be address. Diablo 3 without the lore, classes or story to back it up.

/r/thedivision Thread Parent