Lost Alpha Swamp crash

  • Detected CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz [GenuineIntel], F6/M10/S9, 3400.00 mhz, 26-clk 'rdtsc'
  • CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
  • CPU threads: 8

Initializing File System... using fs-ltx fsgame.ltx FS: 54788 files cached, 9033Kb memory used. Init FileSystem 1.643763 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine... Starting INPUT device... Loading DLL: xrRenderR2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4052004 K], reserved[55496 K], committed[86740 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[20234 K], process heap[20234 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7455 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"... [f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_minimum.ltx"... ! Unknown command: rssa_glod_end ! Unknown command: rssa_glod_start [f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"... [f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ! Unknown command: r2_sun_far [f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6613]: AMD Radeon R7 200 Series * GPU driver: 8.17.10.1254 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 717 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1280x1024 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - rtf_aniso 1 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb * DVB created: 1536K * DIB created: 512K - r_tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1280x1024 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 673 * RM_Dump: rtargets : 3 * RM_Dump: vs : 7 * RM_Dump: ps : 11 * RM_Dump: dcl : 6 * RM_Dump: states : 23 * RM_Dump: tex_list : 340 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 455 * RM_Dump: v_elements: 455 * RM_Dump: v_shaders : 462 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [597 ms] * MEMORY USAGE: 125936 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[3803164 K], reserved[89440 K], committed[301636 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[122709 K], process heap[122709 K], game lua[3478 K], render[269 K] * [x-ray]: economy: strings[7075 K], smem[0 K] "f:\program files (x86)\s.t.a.l.k.e.r - lost alpha\bins\xr_3da.exe" * phase time: 0 ms * phase cmem: 130025 K Loading objects... Loading models... compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader add_point compiling shader model_def_point_2 compiling shader add_spot compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 compiling shader model_env_hq compiling shader model_env_hq_2 compiling shader model_env_lq compiling shader model_env_lq_2 compiling shader model_env_hq_0 compiling shader model_env_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader simple compiling shader model_def_lqs_0 compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_lqs_1 compiling shader model_def_lqs_2 compiling shader model_distort4glass_2 compiling shader model_def_lplanes_2 compiling shader model_distort4ghost_2 compiling shader model_def_lplanes_1 compiling shader model_distort4ghost_1 compiling shader model_distort4glass_0 compiling shader model_distort_2 compiling shader model_distort_0 compiling shader model_distort_1 * [prefetch] time: 12990 ms * [prefetch] memory: 95292Kb * phase time: 13025 ms * phase cmem: 220247 K $ LA_DBG:[9418] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[9418] level_weathers:initing level_weathers $ LA_DBG:[9418] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 534 ms * phase cmem: 224916 K * phase time: 23 ms * phase cmem: 224916 K * Loading spawn registry... * 23557 spawn points are successfully loaded * Loading objects... * 34428 objects are successfully loaded * Loading Store... $ LA_DBG:[9418] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9418] load_storehouse: size=[17]/[3064]bytes : Build=[5529] $ LA_DBG:[9418] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9418] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16990.428]kB $ LA_DBG:[9418] GameTime=[04:22:22] Map(28)=[la09_swamp], knowMaps=[13]

/r/stalker Thread Parent