New Movie: Dude, where's my Team?

Okay guys I've been meaning to ask this a long time, I've finally overcome my laziness to format a full post about it. Below is a list of Pit Lord's (AKA Abyssal Underlord's) abilities along with hero stats:

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Names: Azgalor, Pit Lord, Abyssal Underlord

Primary Attribute/Faction: Dire Strength

Str: 25+2.6

Agi: 12+1.3

Int: 17+2.6

Movement Speed: 305 (Average)

Turn Rate: 0.4 (Lowest Tier)

Sight Range: 1800/800 (Average)

Attack Range: 128 (Average Melee Attack Range)

Attack Duration: 0.45+0.7

Base Attack Time: 1.7 (Average)

Magic Resistance: 25% (Average)

Collision Size: 24 (Average)

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Q - Firestorm - Calls down waves of fire that damage enemy units in the target area, and continues to burn them for additional damage over time.

Spell Type: Magical AoE

Cast Time: 0.6s

Cast Range: 750

Effect Radius: 400

Number of Waves: 6

Wave Interval: 1

Damage per Wave: 25/40/55/70

Damage per Second: 5/10/15/20

Burn Duration: 2

Cooldown: 14 Seconds

Mana Cost: 100/110/120/130

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W - Pit of Malice - A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once.

Spell Type: Magical AoE

Cast Time: 0.6s

Cast Range: 750

Effect Radius: 275

Damage: 100

Disable Duration: 1/1.5/2/2.5

Pit Duration: 7

Cooldown: 24/21/18/15 Seconds

Mana Cost: 100/115/130/145

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E - Atrophy Aura - Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Abyssal Underlord gains temporary bonus damage.

Spell Type: Passive Aura

Radius: 900

Attack Damage Reduction: 18%/26%/34%/42%

Attack Damage per Hero Death: 30

Attack Damage per Non-Hero Death: 5

Attack Damage Bonus Duration: 30/35/40/45

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R - Dark Rift - Opens a dark rift at the targeted friendly unit's position. After a short delay, Abyssal Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at any time during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.

Spell Type: Unit Target

Cast Time: 0.6

Cast Range: Global

Radius: 450

Effect Delay: 5/4/3

Cooldown: 130 Seconds

Mana Cost: 75/150/225

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