Okay guys I've been meaning to ask this a long time, I've finally overcome my laziness to format a full post about it. Below is a list of Pit Lord's (AKA Abyssal Underlord's) abilities along with hero stats:
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Names: Azgalor, Pit Lord, Abyssal Underlord
Primary Attribute/Faction: Dire Strength
Str: 25+2.6
Agi: 12+1.3
Int: 17+2.6
Movement Speed: 305 (Average)
Turn Rate: 0.4 (Lowest Tier)
Sight Range: 1800/800 (Average)
Attack Range: 128 (Average Melee Attack Range)
Attack Duration: 0.45+0.7
Base Attack Time: 1.7 (Average)
Magic Resistance: 25% (Average)
Collision Size: 24 (Average)
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Q - Firestorm - Calls down waves of fire that damage enemy units in the target area, and continues to burn them for additional damage over time.
Spell Type: Magical AoE
Cast Time: 0.6s
Cast Range: 750
Effect Radius: 400
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 25/40/55/70
Damage per Second: 5/10/15/20
Burn Duration: 2
Cooldown: 14 Seconds
Mana Cost: 100/110/120/130
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W - Pit of Malice - A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once.
Spell Type: Magical AoE
Cast Time: 0.6s
Cast Range: 750
Effect Radius: 275
Damage: 100
Disable Duration: 1/1.5/2/2.5
Pit Duration: 7
Cooldown: 24/21/18/15 Seconds
Mana Cost: 100/115/130/145
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E - Atrophy Aura - Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Abyssal Underlord gains temporary bonus damage.
Spell Type: Passive Aura
Radius: 900
Attack Damage Reduction: 18%/26%/34%/42%
Attack Damage per Hero Death: 30
Attack Damage per Non-Hero Death: 5
Attack Damage Bonus Duration: 30/35/40/45
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R - Dark Rift - Opens a dark rift at the targeted friendly unit's position. After a short delay, Abyssal Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at any time during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
Spell Type: Unit Target
Cast Time: 0.6
Cast Range: Global
Radius: 450
Effect Delay: 5/4/3
Cooldown: 130 Seconds
Mana Cost: 75/150/225
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